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No Man's Sky


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Ich hab von Konsolen allgemein gesprochen. Bin nicht so close-minded wie einige hier... :badpokerface:

 

:objection:

 

Item: Da es für die PS4 bereits angekündigt ist, war es eher ein logischer Schluss, dass du nur die One meinen kannst.

 

http://www.pcgames.de/Day-Z-PS4-259366/News/Nicht-PS4-exklusiv-weitere-Umsetzungen-fuer-Xbox-One-und-Co-moeglich-1132466/

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:objection:

 

Item: Da es für die PS4 bereits angekündigt ist, war es eher ein logischer Schluss, dass du nur die One meinen kannst.

 

http://www.pcgames.de/Day-Z-PS4-259366/News/Nicht-PS4-exklusiv-weitere-Umsetzungen-fuer-Xbox-One-und-Co-moeglich-1132466/

 

Grazie!

 

Ich hab eben auch nicht mitbekommen, dass es für PS4 angekündigt worden war.... :ugly:

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Glaubs von der Teamgrösse her ists unrealistisch, dass man jeden Planeten selber besuchen kann im Entwicklungsprozess, daher haben sie diese verrückte Methode entwickelt :ugly: .

 

Anscheinend gibt es 18,446,744,073,709,551,616 Planeten, daher ist auch GIFs anschauen ziemlich unrealistisch :ugly:

 

Visiting each at the blistering rate of one per second would take five billion years (with no toilet breaks) and quite a lot of rocket fuel.
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  • 2 months later...

http://blog.us.playstation.com/2014/10/30/playstation-experience-games-developers-announced/

 

We also have something super special planned for No Man’s Sky. I can’t say much, but let’s say that Saturday night should be memorable for those who can attend PlayStation Experience.

 

Unterstützung für Morpheus? 1080p(lanets) only reachable on PS4? :crazytroll:?

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  • 3 weeks later...
  • 2 weeks later...

Infos aus der Game Informer :circle:

 

Game starts with trippy space trip like end of 2001. You just appear on a random planet, everyone will start on a different one. It could be very difficult with tough monsters, or have rare items or be boring. It will be different for everyone.

 

A beacon on your mini map leads you to your ship, you can leave at any time. Map shows the entire galaxy, different zoom level lets you see stars up close. Stars have a color that indicate the kind of resources they may have. You can scan their solar systems to see if there is a space station or a planet with points of interest, if it is previously explored you will see exactly what is on the planet.

 

At first you need a new hyperdrive and fuel so you cant go far. you need money to buy upgrades and fuel, basically everything you do deposits currency into your account. So you can blow up rocks to gather resources, blow up other ships, discovering new areas ect all give currency.

 

Every solar systems has a trading post or space station where you can cash this stuff in. The trading post is on the planet so you don't have to jump to space every time you want to cash in. Each post will have ships coming in and generally active. You can view ships you would like to buy, see upgrades ect.

 

You can attack incoming ships and steal their cargo as well, doing so will get the local police on you. If you escape they will put a bounty on you so that you can't go around the base without being attacked.

 

Each solar system has a space station, depending on how big it is shows the level of items in it. Large stations have much better ships and upgrades to buy. You can attack the station, can't blow it up but you can lower its ranking. You get nothing for it, they simply allow you to be an ass if you want.

 

Combat is standard FPS stuff. Every planet has robots (bipedal ones shown, mini at-st's) they want to keep nature untouched. So the more you get resources or kill alien animals the more these things will come at you. They will come in teams, flank, etc. tougher ones will appear close to the center of the galaxy.

 

Space combat is arcadey pick up and play style. They describe the combat like halo, you will need to determine which enemy to attack first. The smaller easy to kill ships or the bigger ones with shields which they describe as elites. Some ships will give shields to other smaller ones. Some you won't be able to stand up against until you upgrade.

 

Traveling to the center is the main goal but devs don't care if you don't care to go there. They say they want it to take 40-100 hours to reach there depending on how much you focus on getting to the center. Some planets have temples with portals that will randomly transport you closer to the center, you never know what you will find on the other side.

 

If you lose your ship, you will escape in a pod and land in the closest planet. You lose what items you had on the ship but keep your personal upgrades and your bank account. Your goal is to buy another ship. If you die on land you get taken back to the pod site and lose everything you gathered since leaving the pod. Dieing closer to the center of the galaxy is far tougher as planets could be brutal to escape.

 

With multiplayer they don't want people to meet up, no voice chat. They talk about how you don't know what you look like so someone else seeing you will be the one way to see what you look like. I'm hazy on that section, I'll read it again later.

 

They have a chart of possible upgrades for your suit, your ship and your multitool. Standard stuff like shields, jet pack, armor, power, fuel capacity, hyperdrive, etc.

 

If I forgot anything I will update later, got to go. If mods want to make a new thread to ahead, I'm out of time.

 

GAF-User:

 

1. Buy this game.

2. Buy Interstellar soundtrack

3. Start exploring space with this in background

4. Talk like Matthew McConaughey

5.????

6. All right all right all right

 

:happytears:

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http://www.neogaf.com/forum/showthread.php?t=946996

What is No Man's Sky?

- In a nutshell, the goal is to earn money, get the best gear and survive the trip to the center of the galaxy. Yes, you can explore planets or stay in one forever, but if you're asking for a goal, a purpose, that's it.

 

Why would I want to get to the center of the galaxy?

- It's the main goal of the game, the only objective. Apparently, there will be "a compelling reason to head towards the center of the galaxy, as well as an ending that will provide you with a sense of closure. But there will be a reason to continue playing after that ending". Remember that Minecraft, Don't Starve, DayZ or even Dark Souls don't have a clear goal, they throw you into the world without telling you what to do next. 90% of Dark Souls is melee combat and walking, sounds pretty boring if you think about it that way, doesn't it.

What are the main incentives? Why would I want to play this game?

- As was mentioned, leveling yourself by ways of earning money and gear while trying to survive in a harsh environment is the main incentive, like in a vast number of games, or at least it's the main gameplay mechanic pushing you forward. The other incentive is of course pure exploration, which is enough for a lot of people but technically it might not be. You engage in a number of activities, both on the surface and in space, earn money, improve and buy gear and reach the center of the galaxy. Of course, getting money will be challenging, it will often put you in dangerous situations and you will probably die a lot.

 

So what do I do, what activities are there?

All of these activities earn you money, some more than others:

 

Non-violent:

- Exploration (discovering and naming of creatures, plants, locations, crashed ships, structures, artifacts, portals to dangerous planets)

- Resource Gathering (gather and sell minerals from a fictitious periodic table of elements using a multi-tool for scanning, a mining laser for gathering)

- Trading (buy resources cheap from one space station, sell them to another for profit)

 

Violent:

- Destroy Guardian Robots (gathering and killing too much alerts robots that hunt you down, you have weapons and grenades at your disposal)

- Escort and Defend (escort ships on their journey, defend them from enemy attacks)

- Destroy Ships (destroy trader ships, lone or groups of traveler NPCs, choose sides in huge fleet battles or evade them altogether, kill the local police)

 

There is also one "core thing" you can do for every solar system, and this "thing" is of great significance, fundamentally changes that solar system and players can choose whether or not they want to do that.

 

*Note: They've mentioned that killing creatures doesn't actually earn you money (discovering and scanning them does), but you can do it nevertheless.

 

How does exploration actually work?

- You have a galactic map with all of the stars revealed. Clicking on a star shows its basic solar system data, with more info if someone's already been there and shared it. You hyperjump to the selected solar system and then target one of the planets. As you enter the orbit, your ship's computer scans the surface and shows you essentially question marks, points of interest detected on the surface. These points of interest can be any of the aforementioned activities that earn you money while on the surface as well as trading posts, portals etc. Basically, you get rewarded for revealing what the question marks are and then do the stuff related to said activity, whether it is scanning of new species, mining resources, a dangerous trap, jump to new worlds, kill some robots etc. You can freely explore the entire planet if you want, and you'll probably find some nice things out there as well, but a few of the key locations will be marked with these "question marks".

 

Just imagine Far Cry 4, but instead of the towers revealing icons and those icons depicting exactly what the missions are, you reveal icons just by arriving at the planet and discover what the icons are by actually going there.

What do I do with all this cash I earned?

- Well, the main goal is to survive the trip to the center of the galaxy, so you want to make sure you can actually pull this off. There are three main things you can upgrade:

- Suit - (shields, carrying capacity, jetpack, degree of survival in toxic, corrosive, radioactive, acid and other environments)

- Weapons - (improve scanning range and type, resource gathering, laser beam, plasma grenade, energy shot, for space there are different weapons with different specialties like lasers for shields, plasma for hull damage, torpedoes for heavy damage but with slow projectiles)

- Ship - (buy new ones actually, but they can have different stats defined into three classes: Fighter, Trader and Explorer, different engines, stealth tech, different types of weapons for different occasions)

 

Doesn't sound all that difficult. What are the obstacles, where's the difficulty?

- If your ship is destroyed, you respawn after death without your ship and cargo but you still have your hard earned money and suit upgrades. If you get killed while on foot, naturally you loose what resources you had on you and respawn near your ship, still having your money and suit upgrades.

- Planets have different atmospheres, radiation, toxic and corrosive environments, liquid hazards like acids and alcohols so you need to upgrade both your suit and ship to survive in these harsh environments.

- Some planets have robot guardians that attack you if you exploit (as you should) the planet's natural resources, kill off wildlife etc. In other words, the robots punish you for doing everything you can to survive and improve your gear.

- Participating in conflict between factions will win favors with one over the other, meaning one faction will give you wingmen for support or trader discounts while the other will actively attack you if you're in bad relations with them.

- Attacking outposts and space stations enrages the local police. You don't get rewarded for attacking space stations but you do for killing cops (or any ships for that matter).

- Fuel is used for interstellar (hyperspace) travel and is very expensive. An easier way of getting fuel is by mining for resources, or you could do any of the other activities to earn cash and spend it on fuel. Fuel also takes up cargo space so you need to balance that if you want to do trade runs.

- Hazardous planets (or maybe all of them?) deplete your suit's oxygen levels so you need to be mindful of this when embarking on longer journeys through the inhospitable terrain.

- Portals to other planets can be extremely dangerous (you can only use them on foot) but can also give larger rewards, since you're basically warping to a high level area while you're still at a very lower level. Also, each portal requires a different weapon or combination of weapons to activate.

So will all of this actually be fun or worth it?

- Well that depends, it might get boring quickly or the variety of combinations might keep things fresh at least for a few dozen hours. People play Destiny, Far Cry 4, Dark Souls or Don't Starve, games which have extremely repetitive and annoying elements for a lot of people but are still loved by a great many people. My point is, No Man's Sky clearly has gameplay, and while exploration is directly encouraged and essential, it's not the only thing you can do in the game. It's not a walking simulator by any stretch. You earn money, have a goal you can pursue, upgrade your gear, engage in combat, have a lot of dangerous situations etc. That being said, it might turn out to be a boring game, it depends on balance, how interesting the activities are and a number of factors, one of which is the player himself. It's not a game for everyone, but those are rare anyway.

 

I hope this clears some things to some people, especially with posts saying there is no gameplay and such. Also, I recommend reading the NMS wiki archive on reddit that has all of this info and more.

 

Damit dürfte die eine oder andere Frage geklärt sein :).

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