radiant Geschrieben 30. September 2015 Autor Geschrieben 30. September 2015 Die hier müssten wieder eingeführt werden: Zitieren
radiant Geschrieben 30. September 2015 Autor Geschrieben 30. September 2015 (bearbeitet) Shu(hei Yoshida) spricht über die nächsten 20 Jahre http://www.eurogamer.net/articles/2015-09-30-sonys-shu-yoshida-talks-the-next-20-years-of-playstation Auszug: Thanks for joining us at EGX - I know you've got a busy schedule, with TGS last week. I was out there myself and it seemed like a good show. Shuhei Yoshida: I was very surprised, in a good way - people outside Japan said we had a great conference. It's been a long time that Japanese games mattered to a western audience. I was very happy to see that. I saw a fair few people playing Vitas in the wild in Japan, which took me by surprise a little - you don't see them so much over here. Is it still going well over there? Shuhei Yoshida: It's going steady. People are still playing games outside their houses. So the Vita's very popular, still. How about over here? Does it have a future in the west? Shuhei Yoshida: The sales are pretty steady. Not as much as in Japan, but there's no shortage of great indie games coming out on the Vita. The game that just came out, Super Time Force Ultra... One other thing you had at TGS was a price-cut in Japan. Why was that timed for then, and will we have one over here soon? Shuhei Yoshida: Any time we do a price cut we help push the back of the people, especially when the titles are being announced and getting out. We just don't price drop when things are not going well. People don't buy just for the price. It was the right time to do that in Japan. I have nothing to say about outside of Japan. It's kind of interesting, because of the exchange rate, now buying a PS4 in Japan is the cheapest. There's a lot of people visiting for sightseeing and shopping because of the weak currency. How do you think your line-up compares to Microsoft's line-up this Christmas? Shuhei Yoshida: I wouldn't do so! [laughs] People wouldn't just look at the first party line-up when they're making a purchase decision. We have great third party titles coming this year - Call of Duty, Assassin's, Battlefront, Destiny just came out and Metal Gear just came out. There's no shortage of huge titles available to players on PlayStation 4. And people who are coming new to PlayStation 4 can pick up titles like Bloodborne and Until Dawn. I'm very proud of the games we are releasing. We're not releasing new triple-A titles this Christmas like you say, and like some critics say. But we're releasing smaller, creative games this year, like Everybody's Gone to the Rapture, or we're working on The Tomorrow Children, and many small but interesting titles. That can be complementary when looking at the line-up of PS4 games. We've got lots of great big titles announced for the next year. We're focussed on delivering these titles. People make purchasing decisions for the long-term. Consoles, once they've purchased it, they expect to use it for 5-6 years. Having exclusive, unique titles coming in the near future, starting with Uncharted 4, must play a role from a first-party standpoint, to help people make those decisions. You had Until Dawn come out recently. It seemed to come out at quite a quiet time. How did it go down? Shuhei Yoshida: We're super happy with the reactions from people, especially people who are streaming or posting videos on YouTube. It's super fun to watch other people play, even after you've finished the game, because other people make different choices. We can say it's a sleeper hit. Once it's recognised, originating with consumers, the marketing department can continue to support the title through Christmas with some creative ideas. I'm very happy with how the game was received. People have asked me why it wasn't marketed as much as other titles. It's a decision made by marketing departments in each region. Because of the focus on this Christmas time-frame, to really support the big third-party titles like Destiny and these titles, they didn't see the need to push Until Dawn that much from the platform marketing standpoint. I think everybody was caught by surprise by the positive reaction. That's a really great thing for the future of the interactive drama genre. We're a big fan of this genre. These games can talk to a broader audience. You don't have to be good at playing games. You can even just watch your friend play the game. We believe this interactive drama genre can help expand the audience for console games. Speaking of interactive drama.... Are we going to hear from our friends at Quantic Dream? We're all off to Paris soon. Shuhei Yoshida: Well, they're based in Paris, so... They're great developers, and we're excited to continue to work with them, so.... Well, it wouldn't be far for them to walk to get on the stage. Moving on to another game that's had big support this year, DriveClub. What's the future of that series, and Evolution? Shuhei Yoshida: DriveClub has sustained its momentum. They needed to spend time to really rewrite the server-side of the game. We weren't expecting this many people would buy a PlayStation 4, and have PlayStation Plus membership. Because the title was originally titled for the launch of the system, the number of potential people to download for free for the PS Plus version would be much smaller than two years after the launch. We realised the daunting task of supporting potentially millions and millions of people to download and play. The team needed to go back to the drawing board and re-engineer the server-side. While they were doing this, they kept releasing new content and people continued to play the game and enjoy it. I'm really happy with how things went forward. Does the series have a future beyond this game? Shuhei Yoshida: The driving genre's a very difficult market right now. The team, we need to find a great angle for the racing to continue, to come up with a new racing game, if we're to look at another racing title. Creative ideas come when things are tough, so that lightbulb moment, I'm looking forward to. You've got another hardware release next year, with PlayStation VR, which will be like launching a new console. Shuhei Yoshida: It's like launching a new platform, and it's a huge effort, and it's super-exciting. How do you think it'll go down? VR seems like quite a niche, for really dedicated people. Do you think everyone with a PS4 will get into VR, or do you think it will be just for a dedicated few? Shuhei Yoshida: As far as VR, for the future, is concerned, I have no question that in a few years everyone will be using some VR tech as a part of their lives. Even outside entertainment systems. It's a new tech, it's a new media. How well PlayStation VR will do in that trajectory is a big question. We believe we have a unique position in this effort. I always say we're not just competing with the other companies like Oculus or Valve. We are almost collaborating to make this thing happen, and get people to try and get excited and talk about it to other people. Because we're focussed on delivering the VR experience on the game console as opposed to PC or mobile, and that's their focus, we're covering all the bases together. In that, it's just how well we deliver the system, how easy it is to use, how comfortable, how exciting the contents are, the price point is right for the consumer - all these things, it's our effort, so I hope PlayStation VR will do extremely well. As a developer, I'm super-excited about the potential of using VR tech. I feel like, working on PlayStation VR, is like when we were working on the original PlayStation 20 years ago, when we were very excited to use 3D real-time graphics for the games. After 20 years, we're still making even bigger, better 3D games, so I see a long-term great future for VR entertainment for the coming 20 years. I thought it was interesting it was called PlayStation VR, which ties it down to the gaming side, whereas Oculus and Valve seem potentially broader. Was that a deliberate move, to make it more of a gaming-focussed device? Shuhei Yoshida: As PlayStation, we're always gaming focussed. But you know that lots of people use PlayStation for non-games, like consuming entertainment, streaming... So we believe the same for PlayStation VR. The people who know PlayStation as a great entertainment system, a gaming system, and enjoying video contents as well. In the same way, because it's such a new thing, VR, most people, for the first time really try the modern VR, so instead of putting some exotic names for that, we believe that it's better to associate with PlayStation brand that people know as a fun product. You've got some great properties that would be a great fit for VR too. I'm thinking something like Gran Turismo. Would that make sense? Shuhei Yoshida: Many trial tests we've been doing, some genres just work fine. One of those genres is racing games. So when Gran Turismo comes out on PS4, I'd like to see it support PlayStation VR, yeah. You're celebrating 20 years of PlayStation in the UK this week. Where do you see PlayStation in 20 years? Shuhei Yoshida: That's almost impossible to answer! Because, like Michael Pachter saying console is dead, or this is the last console generation, I feel we've been fighting against obsolescence. Even when PS4 is doing well, you might look at the sales, the fast pace of PS4 sales, we may be just selling to the same people faster, right! That's a sad view of things, but it could be the case. We have to continue to work hard to really bring back people who used to play console games before PS2 era, or find new people to provide great experiences, that people who never had their own consoles might find useful for their lives. For that, actually, PlayStation VR has broader applications than the games, and demos we've been doing, the very first demo we provided was The Deep. It has no gameplay at all. Anyone can enjoy it. Of course there's a challenge of pricing and whatnot, but in the future we position PlayStation VR not as a peripheral to VR, but as a virtual reality system that makes use of PS4. We're hoping in the future that people might pick up PlayStation VR and PS4 not only for the games, but for other entertainment usage. bearbeitet 30. September 2015 von radiant Zitieren
xerxes Geschrieben 30. September 2015 Geschrieben 30. September 2015 1. Welches ist euer schrägstes/lustigstes/schönstes PlayStation-Erlebnis? -Als ich den Game Boy und SNES Emulator auf der PSP zum laufen gebracht habe. 2. Wann und in welcher Situation erfolgte eure erste PlayStation-Berührung? -Irgendwann mal beim Nachbarn nach der Schule 3. Woran denkt ihr spontan als erstes, wenn ihr den Begriff PlayStation hört? 4. Welches ist euer liebster Sony-exklusiver Charakter? - Öhm, keiner? 5. Welches eure liebste Sony-exklusive Franchise? - Nada 6. Welches Feature wünscht ihr euch sehnlichst für die PS4? - PC auf die Playsi Streamen 7. Shuhei Yoshida ist... - Wer? 8. An der ersten PlayStation gefiel mir am besten, .... - dass man spiele CD's relativ leicht kopieren konnte. 9. Welches ist euer favorisiertes PSX-Spiel? - Time Crisis 10. Welches ist euer favorisiertes PS2-Spiel? - Metal Gear Solid 3 11. Welches ist euer favorisiertes PS3-Spiel? - Demon's Souls 12. Welches ist euer favorisiertes PS4-Spiel? - Bloodborne 13. Welche (vergessene) PlayStation-Franchise sollte unbedingt mit einem Nachfolger auf der PS4 beehrt werden? - Bubsy 14. Welches randomly eingekaufte PlayStation-Game erwies sich letztlich als grosser Glücksgriff / Überraschungskauf? - Kingdom Hearts 15. Welches PlayStation-exklusive Game hat euch am meisten enttäuscht und warum? - Deus Ex auf der PS2, weils ein katastrophal schlechter Port der PC Version war. 16. Würdet ihr den Sony-Entertainment-Konzern leiten: Welches wäre eure erste Amtshandlung? - Firmware der Vita für hobbybastler öffnen. Vielleicht werden dann tatsächlich mehr als nur 6 Geräte verkauft. Und vielleicht noch das Kabel welches die Vita mit dem Fernseher verbindet veröffentlichen. 17. Welches ist das skurrilste/teuerste Peripherieteil, dass ihr euch für ein PlayStation-System angeschafft habt? RE 4-Kettensäge? Angelrute? - Light Gun für Time Crisis 18. Hatte einer von euch die PocketStation - sozusagen das Dreamcast-VMU von Sony (google it if unknown)? - Nö 19. Welches sind eure liebsten Musikstücke aus 20 Jahren PlayStation-Geschichte? - Siehe Punkt 3 20. Was würdet ihr tun, um die weltweit erste PlayStation 5 vom Sony-Boss persönlich überreicht zu bekommen? - Gar nichts, da ich die warscheinlich gar nicht haben will. Zitieren
kyleson Geschrieben 1. Oktober 2015 Geschrieben 1. Oktober 2015 (bearbeitet) 1. Welches ist euer schrägstes/lustigstes/schönstes PlayStation-Erlebnis? Kumpel, FIFA 99, Totalschaden- zum Glück war es seine eigene! 2. Wann und in welcher Situation erfolgte eure erste PlayStation-Berührung? In der Ausbildung beim Arbeitskollegen einen Abend lang Worms gezockt. 3. Woran denkt ihr spontan als erstes, wenn ihr den Begriff PlayStation hört? ich will nach hause 4. Welches ist euer liebster Sony-exklusiver Charakter? das wäre dann wohl ich 5. Welches eure liebste Sony-exklusive Franchise? inFamous 6. Welches Feature wünscht ihr euch sehnlichst für die PS4? Abwärtskompatibilität 7. Shuhei Yoshida ist... doch dieser Twitterer? 8. An der ersten PlayStation gefiel mir am besten, .... start up screen 9. Welches ist euer favorisiertes PSX-Spiel? FF VII 10. Welches ist euer favorisiertes PS2-Spiel? FF XII (steinigt mich) 11. Welches ist euer favorisiertes PS3-Spiel? Fallout New Vegas (na los, werft schon) 12. Welches ist euer favorisiertes PS4-Spiel? FF XIV 13. Welche (vergessene) PlayStation-Franchise sollte unbedingt mit einem Nachfolger auf der PS4 beehrt werden? hab ich vergessen 14. Welches randomly eingekaufte PlayStation-Game erwies sich letztlich als grosser Glücksgriff / Überraschungskauf? Borderlands / Darksiders 15. Welches PlayStation-exklusive Game hat euch am meisten enttäuscht und warum? alle Indies dieser Welt...Augenkrebskacke 16. Würdet ihr den Sony-Entertainment-Konzern leiten: Welches wäre eure erste Amtshandlung? PlaystationTV und Playstation Now beerdigen und aus den Geschichtsbüchern löschen lassen. 17. Welches ist das skurrilste/teuerste Peripherieteil, dass ihr euch für ein PlayStation-System angeschafft habt? RE 4-Kettensäge? Angelrute? Maus für PSone 18. Hatte einer von euch die PocketStation - sozusagen das Dreamcast-VMU von Sony (google it if unknown)? - 19. Welches sind eure liebsten Musikstücke aus 20 Jahren PlayStation-Geschichte? Fifa 98 - Blur: Song 2 oh und Shiva's Kampfmusik aus FF XIV 20. Was würdet ihr tun, um die weltweit erste PlayStation 5 vom Sony-Boss persönlich überreicht zu bekommen? bitte liefern, danke bearbeitet 1. Oktober 2015 von kyleson Zitieren
radiant Geschrieben 23. Februar 2016 Autor Geschrieben 23. Februar 2016 (bearbeitet) Jedes in den USA veröffentlichte PSX-Spiel in einem 2h-Video (pro Spiel ~5 Sekunden) all that retro vibes Heilige Scheisse wie Army Men verwurstet wurde Army Men 3D Army Men: Air Attack Army Men: Air Attack 2 Army Men: Green Rogue Army Men: Sarge's Heroes Army Men: Sarge's Heroes 2 Army Men: World War Army Men: World War - Final Front Army Men: World War - Land, Sea, Air Army Men: World War - Team Assault bearbeitet 23. Februar 2016 von radiant Zitieren
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