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In the five minutes or so I spent with the game, running around a couple of areas while gunning down enemies, I was disappointed that Borderlands 2 isn’t running better. It’s not a major surprise that there are some performance issues – PS Vita is powerful, but not as powerful as the PlayStation 3 – and I couldn’t help but wonder if Sony and the studio responsible for the port, Iron Galaxy, are working on further optimization.

 

The game ran somewhat sluggishly, held back by a subpar framerate, and it even froze in place a couple of times for a second or two when there wasn’t even that much action going on on-screen. In this regard, I hope that Borderlands 2 is further refined before it’s released to the general public, because the performance issues are noticeable, and I suspect performance will only degrade further when there’s heated action going on all around you.

 

My biggest qualm during my brief time with the game, however, was its control scheme, or at least portions of it. Because of the fact that Vita lacks R2 and L2 functionality, and because its analog sticks aren’t clickable (therefore providing L3 and R3 mapping options), developers have attempted solutions – some more clever than others – that strive to mitigate the loss of four buttons. Some of Borderlands 2’s solutions, unfortunately, don’t seem to be very good ones, even if there’s seemingly no better option available.

 

Not surprisingly, aiming and shooting are mapped to the Vita’s L and R buttons, respectively, and the face buttons allow you to reload, jump, and do all the rest. But to squeeze in Borderland 2’s robust set of features, four essential actions have been mapped to the touch screen and back touch pad.

 

Erscheint noch im Frühling mit folgend gelisteten Bonusinhalten - und ist kompatibel mit PS3-Spielständen. Aber klingt technisch nicht wirklich super...

 

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