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Erstes Nexgen Preview?

 

dr3ruja4.jpg

 

 

 

Dead Rising 3: A Trio of Amazing Features

 

Whenever my parents would drag me to a Home Depot as a child, I had to use my imagination in order to stave off death-by-boredom. My fantasy of choice always seemed to revolve around how I would react if the massive warehouse were to be suddenly overrun by zombies. What aisle would I choose to fortify? What makeshift weaponry would I add to my arsenal? Which of my fellow shoppers would make a strong addition to my newfound crew?

 

Yeah, I was a weird kid, but that’s not the point. The point is, my imagination was entrenched in a survival horror sandbox game long before those words the video game vernacular. Lo and behold, Dead Rising 3 looks like it’s shaping up to be a fantastic realization of my childhood daydreams. I got a chance to sit in on a 30 minute demo of Capcom’s Xbox One launch title, and to be perfectly honest, I kind of fell in love. Here are the three reasons why.

 

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A lot of Dead Rising fans were a bit worried after seeing the demo Microsoft showcased back at E3, and rightfully so. Our first look at DR3 pointed towards a game that shrugged off all of the madcap, zany elements that gave the series its unique voice in favor of a more gritty and “realistic” approach to survival horror. Well, I can safely put those fears to rest: Dead Rising 3 looks to be every bit as silly and over the top as its predecessors, but only if you choose for it to be.

 

You can also choose to play through the story in a no-pressure sandbox mode, or go back to the nerve-wracking schedule of Dead Rrising 1 in Nightmare Mode. If you want a somber horror experience free from wacky hijinks, you can have that. You can play the game as the straight hero, and honestly, it seems like that route could provide an interesting addition to “serious” zombie games like The Walking Dead and Resident Evil. But thankfully, that’s not the only option. During the demo, our new hero Nick put on a full-bodied shark mascot costume, plopped some traffic cones on the heads of a few unfortunate zombies, and then proceeded to hack them to bits using a newly-crafted flaming sword. If that doesn’t sound like Dead Rising, I don’t know what does.

 

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Anyone who watched the E3 demo saw the climax where the player used a smartphone to call in an airstrike and completely eviscerate a shambling mass of zombies. But what Microsoft and Capcom didn’t highlight was the fact that the second screen functionality of DR3 actually exists within the world of the game, and is capable of delivering experiences far more interesting than death from above. Early on in the game, Nick finds a fancy government phone on the body of a dead agent. At this point, the player can link his or her actual phone to the game, meaning that when Nick gets a call, your phone will ring and you can actually listen to the incoming message. Kids, we have officially entered the future.

 

Of course, there are also standard features like map integration, but even these have some really cool twists. At any point, you can scroll through the app on your phone and tap on what you need at that given moment. Want to find the closest weapon depot? Click the icon, and a marker will appear in the game that points you in the right direction. In desperate need of health? Tap the icon, and suddenly the in-game world will glow with various sources of sustenance. I’m still not entirely sold on the general concept of "the second screen experience," but interesting implementations like this are starting to get me hyped.

 

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Yep, you read that correctly. All. Of. The. Graphics. Well, not all of them, but damn does Dead Rising 3 look good. The amount of zombies on screen at any given time is insane and driving a speeding hearse through the crowd without so much as a hiccup makes me almost excited to empty my bank account come this fall. It’s one of those things that immediately jumps out and shows the sort of gameplay experiences that are going to capable on this new generation of hardware.

 

Aside from the shockingly high number of zombies on screen, the other impressive technical aspect of DR3 is the fact that once you’re in the game, you won’t see a loading screen. At no point throughout your traversal of Los Perididos will you have to put down your controller and wait. You can pop in and out of buildings, go scurrying through the sewers, and drive from downtown to the ritzy sunset hills without ever being pulled out of the game. The fact that I can tackle all of Dead Rising 3's Psychopaths - yep, they're back - without a load screen sounds wonderful to me. If only that bored, imaginative kid wandering around Home Depot knew what he’d be getting into some 15 years later.

 

ign.com

 

 

 

 

 

Quelle

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So von wegen Dead Rising 3 ist nicht mehr verrückt:

http://www.allgamesbeta.com/2013/07/dead-rising-3-screenshots.html

 

:ugly:

 

Ich find den Aspekt, dass die Bereiche der Open World nie geladen werden müssen (egal ob Aussen- oder Innenlevel) schon recht nice. Zusammen mit der unglaublichen Anzahl an Untoten gibt es einem schon ein wenig warm ums Nextgenherz. :circle:

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  • 4 weeks later...
  • 1 month later...
  • 3 weeks later...

Hier noch das Video:

 

 

Schon krass, wie die Frameraten teilweise in den Keller fallen :ugly:

"Dead Rising 3's big problem is that despite its many next-gen enhancements, overall polish feels lacking, while resolution and frame-rate fall more into line with a current-gen title."

 

Natürlich muss das jetzt nicht heissen, dass das Spiel schlecht ist, nur aufgrund der Frameratenprobleme... aber hätte wohl definitiv noch etwas Feintuning vertragen können.

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man merkt an allen ecken, dass das spiel ursprünglich für die 360 geplant war.

 

Sollte die zusätzliche Power der One ggü der 360 nicht für stabilere FPS sorgen? Klar, man bläst die Effekte und Zombie-Anzahl hoch, aber es scheint, als wären die Entwickler leicht über das Ziel hinaus geschossen, nicht? Ein ruckelndes Launch Game, und noch dazu ein potenzieller Blockbuster... :nervous:

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Sollte die zusätzliche Power der One ggü der 360 nicht für stabilere FPS sorgen? Klar, man bläst die Effekte und Zombie-Anzahl hoch, aber es scheint, als wären die Entwickler leicht über das Ziel hinaus geschossen, nicht? Ein ruckelndes Launch Game, und noch dazu ein potenzieller Blockbuster... :nervous:

 

The Power of the Cloud :sirevil:

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Sollte die zusätzliche Power der One ggü der 360 nicht für stabilere FPS sorgen?

 

natürlich.

ich hab mich extra etwas zurückgehalten. :ugly:

der zustand in dem das spiel erscheint ist eigentlich unentschuldbar

(30fps sind selten, es bewegt sich eher zwischen 20-25).

 

war wirklich das einzige game, welches ich mir auch für die ps4 gewünscht hätte.

aber in dem zustand?! nein danke.

 

ich warte auf dead rising 3: off the record für die ps4 in 1080p und 60fps. :crazytroll:

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Sind technisch holprige Spiele jetzt wieder "unentschuldbar"?

 

Und wie die Comments auf Digital Foundry abgehen, gibts irgendwo ne Statistik inwiefern die kollektive Dummheit bei ner neuen Konsolen-Gen zunimmt? Für mich siehts nach ner Menge aus.

Nö?

:down:

`

Natürlich muss das jetzt nicht heissen, dass das Spiel schlecht ist, nur aufgrund der Frameratenprobleme... aber hätte wohl definitiv noch etwas Feintuning vertragen können.

 

spass machen wird es aber trotzdem. :cookie:

 

Aber wenn Hersteller einer Konsole bei deren Enthüllung mit Worten wie Power, never seen before, best graphics ever, power of the cloud, WE HAVE 8 GIGS OF RAM, u.s.w. herumposaunen, hat der Spieler logischerweise Erwartungen an die Next Gen :dude:

 

Uns wurde HD-Gaming versprochen, wir wollen HD-Gaming bekommen. Und FullHD sowieo einfach mal fucking-stabile Frameraten sollten so langsam aber sicher einfach mal Standard werden. Und ja, das sagt dir jetzt einer, der Extreme-G mit Ø15fps stundenlang gezockt hat, Turok 2 mit .... 2fps? stundenlang gezockt hat und auch sonst nicht gross rummault, wenn's technisch etwas hakt.... aber mein Gott... ich hab das jetzt 22 Jahre ertragen, ich will Fortschritte sehen :whyohwhy:

 

;).

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