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GRID Autosport


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Dev: Codemasters

Systeme: PC, PlayStation 3, Xbox 360

Release: 24./27.06.2014

 

http://blog.codemasters.com/grid/04/introducing-grid-autosport/

 

The Handling

As ever, our handling model has had a lot of effort put into it and you’ll really notice the difference, we think, from GRID 2. For GRID Autosport we’ve gone back to a more authentic handling style. It’s definitely not a full simulation – we want it to be authentic, not clinical – but it’s more towards that end of the spectrum than before. If anything, we believe the handling is actually one or two steps further towards simulation than Race Driver: GRID, to give you an idea.

 

Each car has been tuned and adjusted to really give a sense of its personality so they will act and behave differently from one another, as they would in real life. This is especially noticeable across disciplines. Pick up a WTCC spec Touring Car and it’ll feel completely different to a Formula 3 car for instance. The goal has been to replicate an authentic feeling of what it’s like to race each of these cars in the games as if you were out on the track yourself.

 

We’ll be talking more about the handling and how we created it in the coming weeks, including how you, our Community helped shape it in ways that you may not yet know.

 

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The Racing Disciplines

You’ll be hearing us talk about disciplines a lot as they make up another of the core foundations of the game. Disciplines are various types of motorsport, of which there are five within GRID Autosport, each with its own unique style and feeling. There’s a vast difference in the way a Touring Car race unfolds compared to that of an Endurance race. Each discipline requires a different approach, strategy and comes complete with its own style of racing.

 

For instance, in Touring Cars it’s all about aggressive pack racing. You’ll have to manage tyre wear and race into the night in Endurance competitions but look to race smoothly and with precision in our Open-Wheel races. Street Races are about reacting on the fly on claustrophobic streets through cities with unpredictable changes in elevations and drift cars are all about demonstrating your car control. To become an all-around driver, you’ll develop a broad set of skills.

 

Each discipline has a number of dedicated series within them; ranging from Touring Cars, GT, Single-Seaters, Muscle Cars, Drift, Supercars, Hypercars, Time Attack, Prototypes and many, many more. You don’t just get five broad experiences, but also different racing experiences within those styles.

 

We’ll be going into more detail of each discipline between now and launch, starting next week with our in depth look at the Touring Discipline.

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The Locations

You will have noticed the likes of Hockenheim, Sepang, San Francisco, Jarama and Yas Marina within our announcement video but that’s far from the complete roster, there’s plenty more to come.

 

GRID: Autosport will feature 22 locations with a combined route list that totals over 100!

 

The Career

The single player career in GRID Autosport will allow you to become a professional racing driver. As you make progress you’ll be able to join and switch teams, fulfil sponsor demands and beat rivals.

 

Racing with a teammate is back and at your request he/she will now attack the cars ahead or defend their position. All this is handled by a simple button press on the controller and it’s a feature that will also allow you to request information from your team engineer.

 

The career is open and this means that you’ll only ever have to compete in the racing disciplines that you want to. If you’re a Touring Car fanatic then by all means find a home within the Touring section, and never leave. If you love the precision of Open Wheel racing and also enjoy the odd bit of Endurance then you can happily bounce between the two.

 

The choice is entirely yours to make – choose your favourite style of racing or master them all.

 

Multiplayer

Powered by RaceNet you’ll be able to join with friends to form Racing Clubs and race under team colours against other clubs in the community. Receive new challenges every week with the new and evolved Discipline Challenge, track your stats including your complete vehicle history and climb weekly and persistent leaderboards.

 

We’ve got a series of features planned for the coming weeks, all of which dive deep into the multiplayer of GRID Autosport so be sure to keep your eye out for those!

 

 

Hoffentlich kommt's im Konsolensektor nicht nur für PS3 und 360, so wie es einige Shops schon auflisten... es wäre eine Schande :okay:... und der Release ist schon verdammt bald, dass die das so lange zurückhalten konnten :ugly:..

Edited by radiant
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Nur PS3/360/PC, wurde von Codemasters bestätigt. Ansonsten siehts gut aus, aber ohne eine current-gen version hol ichs mir sehr wahrscheinlich nicht.

 

Sieht irgendwie aus wie eh und je.

 

Ich will wieder Cockpit Ansicht sonst ists nichts für mich.

Keine Angst, es gibt sogar 2 (standard und dashboard) ;)

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Kann sich wer an TOCA2 erinnern? Es war epic :sabber:

Grid hat mir bisher nichts gesagt. Mal schauen.

 

Ein arcadiger Racer ausserhalb Need for Speed wäre schon nicht schlecht. Forza Horizon 2, please :sweetjesus:

Wenn Forza Horizon 2 kommt, kauf ich mir eine XB1. Hab das erste leider nie gespielt weil ich keine 360 mehr hatte als es rausgekommen ist, aber es sieht grossartig aus.

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TOCA hehehe das waren noch zeiten. Falls du TOCA geil gefunden hast, schau dir mal Life for Speed an. Ist ein echt genialer Racer. Und durch die Möglichkeit eigene Skins zu machen, gibts tausend geile Skins für die Karren. hab das mal ziemlich intensiv gespielt machte echt laune.

 

Klar Grid ist ein Arcade Racer, aber wie ich finde einer der besten. Da machte es mir nichtmal was aus ohne Innenansicht zu rasen! Stosstange 4 the win!

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Gibt schon Previews:

 

 

More than the driving, though, what sets Grid Autosport apart - and what's perhaps most exciting for Codemasters' traditional fans - is the racing. Few games set out to replicate the noisy tussle of pack racing - to my mind, only the original Grid and Simbin's excellent Race Pro made any effort on consoles in the past generation - and Grid Autosport picks up the baton with aplomb. Offline races are combative yet courteous (though that may not be the case when going wheel-to-wheel with the returning Ravenwest team), with AI aggressively defending their lines and exploiting gaps you leave while never overstepping the mark. It's the kind of game where a well-earned fourth place taken after trading paint with another driver feels just as heroic as some of the more isolated victories you take elsewhere, and hopefully it'll transition to both two-player split-screen and online where 12-player races are supported, alongside clan support for up to 100 team members.

 

Grid Autosport is the Codemasters game many have been waiting years for, then, although there are still a couple of areas keeping it back from being the finished deal just yet. A generous amount of real racing cars are included (not, thankfully, split across a bewildering tangle of pre-order bonuses either this time out), yet a lack of official racing licences still grates, so it's not quite the return of the traditional British Touring Car Championship content some had been holding out for. A shame given the rude health that series is currently enjoying, and looking to the wider world of motorsport it's also something of a missed opportunity given the many series seemingly ripe for the picking.

 

Then there's the matter of Grid Autosport missing out on the new generation of consoles, with no PS4 or Xbox One versions in the planning. PC owners won't be too put out, and will also feel the benefit of being the lead platform this time out, with 4K support ensuring that, with the right bit of hardware behind it, Grid Autosport will be the measure of any thing we've seen on the new consoles. For Codemasters, the decision to stick with is as much to do with logic and reason - the new Ego engine isn't quite ready, and the many traditional fans that Grid Autosport is aimed at aren't ready either to make the leap - as it has with a more personal desire to see out what started so well all those years ago.

 

"We've talked a lot about what Grid 2 was, and how it didn't service our core fans. I wanted to do something - a last hurrah if you like. This is the game that shows you what's doable, and what's possible," says Moody. "For me, it's more about unfinished business on those consoles."

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  • 1 month later...

Ich habe mir das Spiel auf anraten eines Kollegen geholt.

Es fährt sich eigentlich wunderbar, gefällt mir also entsprechend sehr gut.

Fahrzeug- und Streckenanzahl scheint auch recht gut ausgefallen zu sein.

 

Wir haben jetzt zu zweit einen RacenetClub gegründet und fahren fast nur Online-Rennen.

Man verdient im Onlinemodus Erfahrung (allgmein und für das gefahrene Auto) und Geld. Ersteres braucht man um Tuning für das Fahrzeug freizuschalten. Zweiteres dann um neue Autos zu kaufen.

Wir könnten noch Verstärkung brauchen, da es eher mau ist zu zweit mit VW Golfs rumzudüsen :ugly:

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Ich habe mir das Spiel auf anraten eines Kollegen geholt.

Es fährt sich eigentlich wunderbar, gefällt mir also entsprechend sehr gut.

Fahrzeug- und Streckenanzahl scheint auch recht gut ausgefallen zu sein.

 

Wir haben jetzt zu zweit einen RacenetClub gegründet und fahren fast nur Online-Rennen.

Man verdient im Onlinemodus Erfahrung (allgmein und für das gefahrene Auto) und Geld. Ersteres braucht man um Tuning für das Fahrzeug freizuschalten. Zweiteres dann um neue Autos zu kaufen.

Wir könnten noch Verstärkung brauchen, da es eher mau ist zu zweit mit VW Golfs rumzudüsen :ugly:

 

Welche Version zockt ihr denn :ugly:?

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  • 3 months later...

Ja, Autos kannst du nur selber kaufen im Multiplayer.

Fands auch sehr schade, dass man nicht sein eigenes Team wie in Grid erstellen konnte, Co-Driver verpflichten und Autos kaufen und anpassen konnte.

 

Du kannst einzig schauen, welche Autos vom Team gestellt werden und diese mit denen des anderen Teams vergleichen und dann die wählen, welche dir mehr zusagen.

 

Die KI fand ich auch wirklich grandios und Fahrgefühl war auch super. Bei mir hat die Motivation jedoch wegen dem faden Saisonsaufbau nur solange gehalten bis ich mal alle Klassen über dem ersten Strich hatte.

 

Fand ich wirklich schade, dass sie da nicht einem mehr überlassen haben. Die EP hat man ja ausschliesslich gesammelt um einfach den Balken zu erhöhen. Das war mir dann schlicht zu dumm..

Auch hat es mich extrem genervt, dass man viele Rennen doppelt machen musste. Da hätte ich lieber Quali + Rennen gehabt, anstatt Rennen + Rennen mit verschiedenen Aufstellungen..

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