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Sieht irgendwie geil aus - wie ne Mischung aus Trials x Metroid x.... irgendwas :ugly:

 

 

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Worldwide Gameplay Reveal for Motorbike Combat Racer Steel Rats Released at PAX East 2018

Today Tate Multimedia have revealed gameplay of their upcoming motorbike combat game Steel Rats for the first time ever. This reveal trailer shows off the explosive, diesel-soaked world of Steel Rats and the stunt based, motorbike combat that fuels it. Announced last Novemeber, Steel Rats is launching later this year on Playstation 4, Xbox One and PC and is playable for the first time ever at PAX East this weekend in Boston.

Having just won Game Connection Development Award for ‘Best Gameplay’ during GDC week, Steel Rats is now ready to be revealed to the world in greater detail, showcasing the advanced bike physics, explosive motorbike combat and revolutionary 2.5D exploration that define the game. Wreck and ride as part of the larger than life punk biker gang, the ‘Steel Rats’, choosing unique characters to play as and unlocking new special abilities.

Steel Rats is a visceral and ground-breaking evolution of the 2.5D action arcade genre, fusing destructive, octane-fuelled motorbike combat and death-defying stunt gameplay, set in a visually stylised retro future world.

Steel Rats can be found at PAX East in Boston, USA from April 5th-8th in the main Expo Hall Booth # 21010.

 

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vor 13 Stunden schrieb radiant:

 

"video steel rats trailer"

 

Sieht irgendwie geil aus - wie ne Mischung aus Trials x Metroid x.... irgendwas :ugly:

 

 

 

fand das setting bzw die videosequenzen sahen sehr spannend aus und freute mich schon auf ein stimmiges rpg bis dann die töff sequenzen kamen. war grad enttäuscht, dass es nicht das war, was ich erhofft hatte.

die mechs und dystopische welt sehen hätten mich auf anhieb angesprochen, aber nicht in diesem spielmodus der es zu haben scheint.

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Ein spannendes (und langes) Interview mit Chris Hecker. 

 

Teil 1:

https://www.idlethumbs.net/designernotes/episodes/chris-hecker-part-1

 

Teil 2:

https://www.idlethumbs.net/designernotes/episodes/chris-hecker-part-2/

 

Hecker war einer der Leads bei Spore und hat wirklich ein paar faszinierende und spannende Anekdoten aus der Entwicklung dabei. Ausserdem gibts wirklich tiefen Design-Talk für sein neues vielversprechendes Spiel SpyParty. Hörenswert!

 

SpyParty kommt auch nächste Woche auf Steam Early-Access heraus und ich habe das Spiel schon laaaange auf dem Radar, da schlage ich bestimmt gleich zum Release zu.

 

 

http://store.steampowered.com/app/329070/SpyParty/

 

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yes :fap:

 

Zitat

Spyro, the Original Roast Master, is Back! Spyro Reignited Trilogy Arrives September 21

Spyro has been unleashed! He’s all scaled up and ready to flare up some bad guys in Spyro Reignited Trilogy, a dynamic gaming collection that’s going to have fans “Spyro-ing” out of control on Sept. 21. In Spyro Reignited Trilogy, gliding to new heights, unleashing fire-breathing attacks, and exploring lush environments is more fun in HD graphical glory on PlayStation 4, PlayStation 4 Pro and the family of Xbox One devices from Microsoft, including the Xbox One X. Spyro Reignited Trilogy introduces players to a fully remastered game collection of the three original Spyro games that started the phenomenon: Spyro the Dragon, Spyro 2: Ripto’s Rage! and Spyro: Year of the Dragon. The Spyro Reignited Trilogy is available now to pre-order via major retailers at a suggested retail price of $39.99.

In celebration of Spyro’s 20th anniversary, Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI) is bringing the heat to fans before his official return this September. As a throwback to the original Spyro unveil, starting today Crash Bandicoot N. Sane Trilogy players in North America on PlayStation 4 can enter the iconic code (↑ ↑ ↓ ↓ ← → ← → square) into their controllers in the Crash Bandicoot 3: Warped title screen to watch the Spyro Reignited Trilogy trailer.

Remade from the ground up by lead developer Toys for Bob, the Spyro Reignited Trilogy features the fun and nostalgic gameplay that fans remember with more than 100 levels, enhanced reward sequences, Spyro’s gang of zany dragons and other goofballs (including Sparx the Dragonfly, Hunter, Sheila, Agent 9 and Sgt. Byrd) and more. The trilogy also includes improved environments, updated controls, brand-new lighting and recreated cinematics for added flavor in this one-of-a-kind adventure.


“We’re deeply passionate about staying true to the legacy of the original three Spyro games with the Spyro Reignited Trilogy,” said Paul Yan, Chief Creative Officer at Toys For Bob. “We’ve poured a lot of love into making the personalities and worlds feel just like fans remember them, while also keeping the game collection surprisingly fresh with lush, high definition detail. We’re bringing back the Spyro we all fell in love with 20 years ago.”

Spyro Reignited Trilogy is an awesome gaming experience that builds on the excellence of the first three games. Each level in Spyro Reignited Trilogy is mapped faithfully from the originals. The characters are creatively re-imagined with additional flair, allowing fans to rekindle the fire with Spyro and his crew like never before. Players will experience a trilogy that’s loaded with an astonishing amount of detail, refreshed modern day mechanics, full analog stick support and smooth camera handling. Spyro Reignited Trilogy also re-imagines Stewart Copeland’s original soundtrack from the first three games.

Paying homage to fans, Tom Kenny, the original voice actor in Spyro 2: Ripto’s Rage!, and Spyro: Year of the Dragon, has returned as the voice of Spyro in the trilogy Spyro Reignited Trilogy. For more information, please visit SpyroTheDragon.com.

 

 

 

ANBuNHrh

 

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Na gut, ich denke mal gameplaytechnisch wird es da schon Anpassungen gegeben haben. Aber ja, Spielablauf /Ziele sind wohl nicht gross geändert worden. Dass alte Spielmechaniken aber auch heute noch gut funktionieren können, hat Yooka-Laylee schön gezeigt. Sicher - nicht alles war/ist zeitgemäss. 

 

Freu mich trotzdem sehr :)

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Nachdem Bleszinskis Studio mit LawBreakers nicht gut wegkam wird nun in ein F2P Battle Royale-Game eingelenkt.

Ich weiss auch nicht.. LawBreaker schien mir ein Patchworkprojekt als gerade die Heroes-Brawler Titel in aller Munde waren (Overwatch, Paladins, und wie sie alle heissen). Nun dieser Titel..

 

 

Beim Lesen von Bleszinskis Name kommen mir Meilensteine wie Unreal oder Gears of War in den Sinn. Wenn ich dann so ein Video sehe.. würg

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Next BioShock game currently in development at “top-secret” 2K Games studio

https://www.vg247.com/2018/04/13/bioshock-development-codename-parkside/

 

Zitat

A “top-secret” studio is working on the next BioShock game, and it’s currently being developed under the codename Parkside.

The fact a new BioShock game is currently in development should come as a shock to absolutely no one.

According to a Kotaku report, former employees of Mafia 3 studio Hangar 13 have joined a top-secret studio to work on the next BioShock, which goes by the codename Parkside.

After a round of layoffs at Hangar 13 back in February, many employees moved on or joined the team working on Parkside. The remaining team members of Hangar 13 were kept in the dark on what the project entailed, until word slipped out it was a new BioShock title.

“If anyone from Hangar 13 tried to strike up a conversation with them, they’d say, ‘Oh, we can’t really talk about it,’” a source close to the studio told Kotaku. “It was all very tight-lipped.”

In numerous financial briefings over the last fiscal year, Take-Two has stated 2K Games has a “highly anticipated new title” from one of its major franchises in the works.

 

Many think this new title could be a new BioShock or Borderlands entry. While many are leaning towards it being Borderlands 3, it could be the new BioShock, because the franchise is really important to the company.

Take-Two is never one to be drawn on information regarding unannounced titles. Instead, it allows the studios to decide when it’s time to reveal a project.

Back in 2013, former Gears of War producer Rod Fergusson, who had joined Irrational Games to assist with the development of BioShock Infinite, announced he was heading up a new studio for 2K Games located in the Bay Area.

2K Games confirmed Fergusson’s announcement, but wouldn’t comment on the studio nor what it would be working on.

Whether this studio is the same one working on the next BioShock at the moment is not known. What little evidence is available at present though, seems to point in that direction.

 

Back in 2014, Ken Levine announced he had shuttered Bioshock studio Irrational Games, and that 2K would maintain the rights to the franchise.

Parent company Take-Two announced a few months later 2K Marin in Novato, California would be responsible for shepherding the series going forward. 2K Marin happens to be located next door to Hangar 13 – both of which are loacted in the Bay Area.

Fergusson ended up leaving the still unnamed studio in 2014 to lead Microsoft Vancouver outfit Black Tusk Studios in developing Gears of War 4. Further information on his stint with 2K Games was never provided.

We’ll keep an eye out for any other information that pops up. In the meantime, hit up the link to Kotaku to read the full story on Hangar 13.

 

 

 

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Mimimi Productions haben ja am 6. Dezember 2016 mein abgefeiertes Shadow Tactics rausgebracht.

Nun gibts zwar noch wenig, aber immerhin etwas neues: 

 

Zitat

We just completed the alpha :) So we have been working on it for over a year now and are in the process of refining content. There is still a LOT to be done, but it's coming along nicely!

Bin dermassen hyped, bin soo gespannt was für ein Szenario sich die Entwickler ausgedacht haben.

Mein Wunsch wär ja immer noch Wikinger-Szenario :D

 

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