Jump to content

Cyberpunk 2077 (Multi)


Recommended Posts

Version 2.0 ist seit 17 Uhr live. CP 2077 dürfte nun definitiv wieder Thema sein die nächsten Wochen/Monate.

 

Changelog ist doch ziemlich krass. Liste von den Steam-News im Spoiler, da lang :ugly:

 



COMBAT

 

New Police System

The NCPD will chase you when you commit a crime, whether on foot or in a vehicle.

The types of units in pursuit and their behavior will depend on your NCPD Wanted Level. These chases can include various NCPD vehicles, roadblocks and MaxTac swooping in with AVs.

The NCPD will now be present in the world, actively patrolling the streets of Night City. Officers working at crime scenes will now also engage in pursuits.

You can now hear NCPD radio chatter through the radio.

It's now possible to quickhack NCPD officers.


 

Vehicle Combat

Added the option to engage in combat while driving a vehicle from either first-person or third-person perspective. While driving, you can use pistols, submachine guns and health items. Some vehicles come equipped with mounted weapons. Melee combat is possible on motorcycles.

Vehicle tires can now be shot or slashed.

Introduced new Perks that unlock a variety of vehicle-related abilities such as quickhacking vehicles, increasing collision damage, boosting vehicle weaponry, allowing the use of Sandevistan and Kerenzikov cyberware, and the ability to exit moving vehicles quickly and stylishly.

Vehicles vary in durability. Vehicles equipped with CrystalDome technology receive additional protection.

You can now encounter AI-driven and randomized chases between different factions in a given district.


 

Combat AI Enhancements

We made numerous improvements to enemy AI, including:

Various enhancements to enemy netrunner AI.

Improved NPC reactions to grenades and their use of grenades.

Improved NPC reaction time when flanked.

Faster detection by enemies when you're walking or sprinting.

Enemies equipped with Sandevistan cyberware will now activate it to counter a player who uses their own.

Enemies that don't hear a silenced weapon but do notice the bullet impact will now properly investigate the source of the gunshot.

Made improvements for scenarios where a group of NPCs can join another group in combat against you.


 

Netrunning Changes

Added Perks to expand netrunning capabilities. For example, a new Overclock mode allows you to upload quickhacks by consuming Health if you have insufficient RAM. You can also acquire the ability to queue multiple quickhacks on a single enemy.

Rebalanced RAM costs.

Rebalanced damage and upload time. Changed the effects of some quickhacks.

Removed the option to use Breach Protocol on enemies.


 

Other

Health Items and grenades now have a limited number of charges that recharge over time after being used.

Stamina is no longer drained outside of combat for actions like sprinting, sliding and jumping. Stamina is drained when firing ranged weapons or attacking with melee weapons. Stamina cost varies by weapon.

Improved the Aim Assist feature.

Rebalanced the base game's main boss fights.

Introduced Armor Penetration for the base game's main bosses.

Removed the one-hit kill protection from civilians.


 

PERKS & SKILLS

 

A complete Perk tree overhaul. These trees now contain fewer perks, but impact gameplay in a more meaningful way. Progressing in a given Perk tree will allow you to unlock special abilities such as Overclock mode for netrunners, Bolt shots for Tech weapons, the Adrenaline Rush ability for Body-focused character builds, and so on. Because we introduced extensive changes to the Perk system, your spent Perk points on existing playthroughs have been refunded. You can also choose to reset your Attributes 

once

. Feel free to redistribute these Perk and Attribute points to suit your preferred playstyle before you continue playing.

We merged the previous Skills into five new ones - Headhunter, Netrunner, Shinobi, Solo, Engineer. These are not restricted by their corresponding Attribute's level. On existing playthroughs, your progression on old skills has been transferred to their new counterparts. Skills unlock new passive buffs every 5 levels, and can be leveled up to a max of 60.

Removed the option to reset all Perks at once. Instead, it is now possible to refund each Perk individually for free.

Introduced new kinds of progression shards: Attribute Shards, Carrying Capacity Shards and Cyberware Capacity Shards.


 

CYBERWARE

 

Armor is now provided primarily by cyberware. As a result, clothing's purpose is mostly cosmetic. Clothing items no longer have mod slots, and only some items provide bonuses.

The number of cyberware implants your body can handle is now determined by your Cyberware Capacity.

Cyberware implants are now Attuned to specific Attributes - the higher the Attribute, the stronger the stat bonus.

You can now upgrade cyberware on the ripperdoc screen.

Some Cyberware slots can be unlocked by acquiring specific Perks.

Added multiple new kinds of Cyberware.

Visiting ripperdocs is now more immersive. When getting cyberware installed, you sit on an operating chair and experience different animations depending on the type of implant.

Added a side quest introducing the new cyberware system for players who load an older save on the 2.0 update.


 

WEAPONS

 

Changed the unique effects of some Iconic weapons to better reflect their distinctive features.

The "first equip" animation can now be triggered at any time: Hold B or double tap Alt while the weapon is holstered.

Added smoke grenades.

Added new melee weapon Finishers.

You can now find a Thermal Katana in the game.

Added new weapon mods and reworked some existing ones. Once installed in a weapon, mods are irreplaceable.

All obsolete weapon mods will be removed from the game. In their place you will find new, random weapon mods in your backpack. The quality of any mods added this way depends on your level.

Removed the silencer slot from Revolvers.

Removed the scope slot from Light Machine Guns.

Implemented a new way to craft weapon mods. To craft a mod, you must first have 2 mods of lower quality.

Expanded the stash wall in V's apartment to display all of the Iconic weapons from the base game.


 

VEHICLES

 

Traffic

NPC vehicles can now switch lanes to avoid obstacles.

Pedestrians will now try to avoid running into moving vehicles.

NPC drivers are now better at avoiding you when you are on foot.

Improved braking, acceleration and suspension of cars in traffic.

Some NPCs now might react aggressively when you hijack their vehicle.

Various improvements to traffic density depending on time of day and night, resulting in more realistic traffic behavior.

Driving with a quest-related NPC in your vehicle no longer disables traffic in the occupied lane, resulting in the feeling of a busier city.


 

Other

Fixers will no longer text you about vehicles up for sale. You now purchase vehicles via the AUTOFIXER netpage on V's computer or by using terminals located in gas stations and repair shops throughout Night City. To find these, enable the new Autofixer filter on the world map. Vehicles are sorted by manufacturer. The vehicles equipped with built-in weaponry have photos marked with a special icon. As you earn more Street Cred, you will unlock more vehicles for purchase.

Added new user settings to help configure vehicle camera and controls. You can now also choose between three different third-person camera distances when driving a vehicle.

We implemented various changes and tweaks to vehicle performance and handling:

New speed-sensitive steering applies to most vehicles. The max turn speed and radius adapts to different vehicle speeds better than before.

All engines have torque curves now, which reflect the engine’s character and any power modifiers (e.g., supercharger, turbo, hybrid, etc.). Some adjustments and balancing have been made to vehicle acceleration and top speeds.

Conducted a full pass on adjustments to braking force. For slower vehicles it has been dramatically increased, and all stopping distances were measured and adjusted as necessary.

All vehicles react better to rough terrain and impacts with curbs, meridians, etc. Vehicles feel "heavier" now, as we have improved how we apply gravity as the suspension moves.

Many vehicles were fully retuned or their tuning was heavily revised.

Multiple other small improvements.

Added a new "Driving" category and Driving Manual to the Database.


 

BALANCE & ECONOMY

 

NPCs

All NPCs now scale to your level. Enemy difficulty is no longer dependent on what area of Night City you're in.

Enemies will have different tiers depending on the faction they belong to.

Some NPC archetypes will feature Low, Medium or High armor.

All resistances for regular NPCs have been removed.

Rebalanced game difficulty to increase the challenge at higher difficulties.


 

Weapons

Weapons now scale damage based on their Tier.

The damage for Smart weapons has been lowered, but they now benefit from dedicated Perks.


 

Loot

Loot now scales to your level.

Removed excessive findable loot in the game, such as loot that distracts from scenes and quest locations.

NPCs no longer drop clothing.


 

Crafting & Upgrading

Crafting and upgrading now require only one type of component instead of multiple types.

Replaced old rarity levels (Common, Uncommon, Rare, Epic, Legendary) with Tiers (from Tier 1 to 5++).

Apart from cyberware, now only Iconic weapons can be upgraded. They gain a higher Tier with each upgrade.


 

Vendors

You can now access the Wardrobe feature through clothing vendors.

Vendor stocks scale with your level, expanding as you reach a new Tier.

Updated vendor stocks so that each has a more distinctive theme and specialization.

Vendors no longer sell quickhack and crafting components.

Adjusted the prices of weapons, cyberware, apartments, clothing and more.


 

AUDIO

 

New Radio Stations

89.7 Growl FM features songs created by our community. The DJ, Ash, is voiced by Sasha Grey.

Impulse 99.9 features a completely new set of songs remixed by Idris Elba.

107.5 Dark Star is a new station for electronic music.


 

UI

 

The Quest Journal now has a new, cleaner look. Jobs are located in separate tabs, depending on type. The distance to each quest marker is now displayed in the Journal.

Added the option to untrack a quest in the Journal.

Overhauled the phone UI to be more intuitive.

Revamped Perk and Cyberware menus.

Simplified item tooltips. The most important stats are now represented by bars to make comparison easier.

The minimap will now zoom out dynamically depending on your speed.

Updated the minimap to better serve the situation around you. Vision cones will not be visible unless a given NPC reacts to your actions or engages in combat.

Improved D-pad navigation in menus.

You can now change the HUD safe zone. This option is available in Settings → Interface.

Multiple UI fixes for widescreens.

You can now preview clothing and weapons not only at vendors, but also in your inventory.

The indicators that show the status of active cyberware are now displayed on your HUD.


 

QUEST FIXES

 

Beat on the Brat: The Glen

 - Fixed an issue where it wasn't possible to draw fists when the fight started.

Blistering Love

 - Fixed an issue where the parked car despawned after talking to Rogue in front of the Afterlife.

Cyberpsycho Sighting: Bloody Ritual

 - Fixed an issue where Zaria's body could get stuck underground after defeating her.

Forward to Death

 - The forces defending the gate of the construction site now properly attack V.

Gig: Serious Side Effects

 - Fixed an issue where it wasn't possible to deposit the beta acid at the Drop Point.

I Fought The Law

 - Fixed an issue where it was possible to get stuck in the Red Queen's Race after completing the quest.

Queen of the Highway

 - Fixed an issue where it wasn't possible to complete the "Talk to Panam." objective on older saves.

Spellbound

 - It's now possible to steal the data from R3n0's computer if you don't have a cyberdeck.

We Gotta Live Together

 - Fixed an issue where an invisible wall made it impossible to return to the camp on the Basilisk.


 

STABILITY AND PERFORMANCE

 

Multiple fixes and improvements related to stability and optimization.


 

MISCELLANEOUS

 

Added 

Trauma Drama

, an arcade mini game that offers a chance to win special rewards.

Added more secrets to be discovered in Night City.

Added some small scenes to the game, including some conversations with Johnny Silverhand when visiting V's apartment in Megabuilding H10.

You can now change tattoos at ripperdocs.

You can now choose between three Control Schemes for controllers: Classic, Dynamic and Alternative.

Apartments will now give smaller buffs.

Updated the Characters tab in the Database to include more side characters.

Added new niches to the Columbarium.

Added Ukrainian text localization.


 

PC-SPECIFIC

 

Updated PC system requirements. A SSD is now required to run the game. More information can be found here.

Added support for NVIDIA DLSS 3.5, which introduces DLSS Ray Reconstruction, a feature that improves the quality of Ray Traced effects. A GeForce RTX graphics card is required. The option is available in Settings → Graphics in the NVIDIA DLSS section. DLSS 3.5 is only available if Path Tracing is turned on. To make sure DLSS Ray Reconstruction works correctly on your PC, update your NVIDIA Game Ready Driver to version 537.42 at minimum.

[AMD SMT] Introduced a new AMD Simultaneous Multithreading (SMT) switch located in Settings → Gameplay → Performance. It allows you to set SMT to 

Off

 (only physical cores), 

On

 (all logical cores) or 

Auto

 (ensuring the performance average across different locations and situations in game is optimal). This change was implemented in cooperation with AMD and is based on tests conducted on both sides.

The Crowd Density setting has been moved from the Gameplay tab to the Graphics tab. Additionally, Crowd Density is now tied to Graphics Quick Presets and will change depending on the selected preset, but it can be customized independently if needed.

As PC system requirements have been updated, running the game on an SSD is now a requirement on Steam Deck.

Updated Steam Deck graphics profile for improved frame rate stability.

 

Mit Phantom Liberty legen die Entwickler am 26.9. nochmals eine Schippe drauf.

 

Ein Re-Run tönt MEHR als verlockend.... :D 

Link zu diesem Kommentar
Auf anderen Seiten teilen

Gestern de re-Run mit Corpo gestartet. Das Game spielt sich um Welten besser als noch am Anfang.

 

Ab und zu gibts immer noch krasse Framedrops (hatte diese hauptsächlich beim Ripper und sonstige Zwischensequenzen) aber im grossen und ganzen fühlt sich das Game wirklich geschmeidig an.

Die KI lässt noch ein bisschen zu wünschen übrig; Gestern einen Dude auf der Strasse umgenietet (in einer Nebengasse). Da die Bullen nicht weit entfernt daneben standen, war ich natürlich gleich wanted. Einfach Waffe weggelegt und an der Polizei vorbeimarschiert als wäre nichts gewesen. Den Cops wars egal und ich kein Thema mehr für sie... :ugly: 

 

@Goldstein Wie weit sollte man in der Story gespielt haben für den neuen DLC?

Link zu diesem Kommentar
Auf anderen Seiten teilen

Der DLC startet glaube ich am Anfang vom 2. Akt.

 

Ich bin ja auch ein bisschen am überlegen, ob ich noch einen Run starten soll. Oder den Save fortsetzen... ist ja nicht so, als ob ich 100% erreicht habe im Spiel... Vielleicht schaue ich einfach mal in meinen Spielstand und entscheide nach Overlorad :ugly: 

 

Aber schön zu sehen, dass auch der DLC geglückt ist. Das Spiel wurde ja auch vorher durch den guten Support in Form gebracht und jetzt ist es glaube ich das, was es immer hätte sein sollen. Gut für CDPR

Link zu diesem Kommentar
Auf anderen Seiten teilen

Ich habe ca. anderthalb Stunden in die 2.0-Version gesteckt und bin doch beeindruckt. Besonders gefallen hat mir die durch Licht und Musik erzeugte Stimmung. Schiessen ist nicht so mein Ding, und auch beim Sound muss ich noch in den Einstellungen rumspielen. Kann man auf PS5 den Controller-Sound runterdrehen? Habe nichts dazu in den Settings gefunden. Dialoge, Hacking und Stealth gefallen mir da schon deutlich besser. Bin gespannt, ob ich meinen Stil durchziehen kann. In meiner ersten Mission in Night City ging Stealth schnell bachab und endete in ein chaotisches Schussgefecht.

 

Version 1 kenne ich nicht, nie gespielt. Kenne nur die Meme-Videos und die lustigen Bugs. Version 2 macht aber einen echt tollen Eindruck. Mal schauen, ob das Niveau gehalten wird. 

 

Edit:

Weitere zwei Stunden gespielt. Der zweite Eindruck ist dann leider nicht mehr so rosig. Das Spiel scheisst dich mit irgendwelchen Tutorial-Popups zu, die Systeme beschreiben, welche zu komplex sind und eine interaktive Einführung verdient hätten. Vielleicht kommt die ja noch, aber aktuell ist es etwas gar viel trockener, langweiliger, spielflussbehindernder Text.

bearbeitet von Doendoe
Link zu diesem Kommentar
Auf anderen Seiten teilen

Schade. Gestern rund 2h in Phantom Liberty reingeguckt; Grösstes Bugfest seit es Bugfests gibt...

DogTown ist eine Katastrophe. So viele Bugs hab ich nicht mal am Anfang im restlichen Night City gesehen :sad: 

- glitchende KI und Fahrzeuge

- Framedrops en masse (nach dem Laden des Savepoints wieder i.O. für eine Weile)

- Man fällt durch die Welt

- Assets laden nicht

- usw.

 

Der Einstieg ist ganz in Ordnung, aber sobald's in die OW von DogTown geht, geht's los mit den Bugs.

 

Ich denke ich warte 2 Jahre bis ich mit dem DLC weitermache. Bis dahin sollte er dann einigermassen laufen.

  • Like 2
  • Thumbs Down 1
Link zu diesem Kommentar
Auf anderen Seiten teilen

Am 23.9.2023 um 15:55 schrieb Doendoe:

 

Edit:

Weitere zwei Stunden gespielt. Der zweite Eindruck ist dann leider nicht mehr so rosig. Das Spiel scheisst dich mit irgendwelchen Tutorial-Popups zu, die Systeme beschreiben, welche zu komplex sind und eine interaktive Einführung verdient hätten. Vielleicht kommt die ja noch, aber aktuell ist es etwas gar viel trockener, langweiliger, spielflussbehindernder Text.

 

vor 10 Minuten schrieb Deadman:

Schade. Gestern rund 2h in Phantom Liberty reingeguckt; Grösstes Bugfest seit es Bugfests gibt...

DogTown ist eine Katastrophe. So viele Bugs hab ich nicht mal am Anfang im restlichen Night City gesehen :sad: 

- glitchende KI und Fahrzeuge

- Framedrops en masse (nach dem Laden des Savepoints wieder i.O. für eine Weile)

- Man fällt durch die Welt

- Assets laden nicht

- usw.

 

Der Einstieg ist ganz in Ordnung, aber sobald's in die OW von DogTown geht, geht's los mit den Bugs.

 

Ich denke ich warte 2 Jahre bis ich mit dem DLC weitermache. Bis dahin sollte er dann einigermassen laufen.

 

Danke euch beiden für die ersten Spieleindrücke. Somit weiss ich nun, dass ich die Disc definitiv zum Frisbee spielen benutzen kann👍

Link zu diesem Kommentar
Auf anderen Seiten teilen

Ich habe am Wochenende ein neuen Char erstellt und einen neuen Run gestartet.

Ich bin bald wieder dort angelangt, wo ich damals aufgehört habe.

Das Schiessen in Cyberpunk bereit einem aber wahrlich keine Freude... :ugly:

 

Pathtracing sieht schon schick aus, geht aber ordentlich auf die Performance. :circle:

Ansonsten läuft es ziemlich gut mit meiner neuen AMD CPU und Grafikkarte.

Link zu diesem Kommentar
Auf anderen Seiten teilen

Dabei hat die Meldung durchaus Poetisches an sich: Stardust und so.. *hust*

 

Wie dem auch sei.. solche Meldungen gibt es ja immer wieder.

 

Spiele Phantom Liberty ja zur Zeit ebenfalls und muss schon sagen: Hut ab vor diesem geilen Storydesign mal wieder. Auch Dogtown ist eine abgefuckte Augenweide. Natürlich gibt es immer noch Bugs und Glitches. Keine Minute nach Installation und geladenem Spielstand drei Glitches hintereinander angetroffen :ugly:.. danach hat sich die Lage aber irgendwie normalisiert. Aber es war so, als wollte mich das Spiel sn die "guten alten Zeiten" erinnern :ugly:.

 

Phantom Liberty jedenfalls ist ein super Add-On.. Night City bei eingefeuchteter und neongefluteter Nacht ein ebenso feuchter Traum.. dieses Stadtdesign ist schon eine Granate und ich wünschte mir, dass das nicht das letzte Cyberpunk ist.

 

18ad8ad0bce41-screenshotUrl.thumb.jpg.2e020de25a9f54301b554797f8d662d2.jpg

 

18ad8ad2ce814-screenshotUrl.thumb.jpg.9eddf025a21185c559d6ff19ebcea0b6.jpg

 

18ad8ad4acf70-screenshotUrl.thumb.jpg.89171a91037736b76398a73b425fe1c4.jpg

 

18ad8ad775288-screenshotUrl.thumb.jpg.c0b6d16a9fa590922a6e20a17a744210.jpg

 

18ad8ad8aa396-screenshotUrl.thumb.jpg.1e07c50b0bc21629c3de017e667b7255.jpg

 

18ad8ade66967-screenshotUrl.thumb.jpg.275857efd67c041cc748adf278f4f919.jpg

  • Like 2
  • Haha 1
Link zu diesem Kommentar
Auf anderen Seiten teilen

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Gast
Auf dieses Thema antworten...

×   Du hast formatierten Text eingefügt.   Formatierung wiederherstellen

  Only 75 emoji are allowed.

×   Dein Link wurde automatisch eingebettet.   Einbetten rückgängig machen und als Link darstellen

×   Dein vorheriger Inhalt wurde wiederhergestellt.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Neu erstellen...