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Geschrieben

Neuer Beta Patch auf Steam verfügbar.

 

New Features

Support for add-ons

Additional art customization added to Workshop:

Super Mutant clutter including meat totems, meat bags and meat cart

Raider clutter including raider poles, cages and tents

Abstract and portrait paintings

Variety of new signs

More metal and wood doors variants

 

Fixes

General stability and performance improvements

During "Getting a Clue" quest, Kellogg's desk will remain a working container

During "Rocket's Red Glare", resolved issue where companions could not be dismissed after completing the quest

Fixed an issue with "Kremvh's Tooth" quest item not spawning properly

Settlements under attack will now display an updated message with the results of the attack if player does not respond

Fixed an issue with screen effects not clearing away properly after using a scope

Fixed an issue with trying to sprint while in third person with a minigun equipped

Rank 4 of Demolition Expert perk now properly increases the area effect of explosives

The Scrounger perk now includes additional common ammo types

Fixed an issue where Calvin Whitaker would disappear in Vault 81

Fixed an issue where Ninja and Sandman perks combined would apply the incorrect damage bonus

Fixed an issue where Rank 3 of Grim Reaper's Sprint did not fill critical meter properly

Fixed an issue with key cards not spawning correctly in Vault 75

Fixed an issue where enemies would stop spawning during "Airship Down"

Being in first person while wearing power armor and quickly switching weapons will no longer cause the Pip-Boy to be stuck

Fixed an issue with the autosave counter getting incorrectly reset

Fixed issue that would cause the Pip-Boy menu to turn invisible while swimming

Fixed an issue where scrapping larger quantities of a single item would inadvertently scrap a legendary item

Fixed issue where exiting workbenches would cause third person to stop working properly

The Scribe can now be assigned consecutive settlements properly

Fixed issue with duplicating scraps shipments

Fixed issue with vendors not properly exchanging caps after several consecutive transactions in a row

Fixed issue with the quicksave and autosave message persisting through loading screens

Fixed an issue where updating to the latest patch would cause Options settings to reset back to default (Xbox One)

Fixed an issue with loading save with a placed object in water, not properly floating

Geschrieben

Spiel ist einfach so göttlich. Gestern Abend wieder einmal einige Stunden in der Endzeit verbracht, nachdem ich das Spiel nach Abschluss der Mainstory eine Weile nicht mehr gespielt habe. Cabot-Quest gemacht. Einfach zu gut. :circle:

Geschrieben

Erste Fakten zum neuen Survival Modus.

Saving

Manual and quicksaving are disabled. To save your game, you’ll need to find a bed and sleep for at least an hour.

 

Combat

Combat is more lethal for everyone. You now deal, but also take, more damage. You can increase the damage you deal even further with “Adrenaline” (see below).

 

Fast Travel

Fast Travel is disabled. If you wish to be somewhere, you’ll have to physically travel there.

 

Weighted Ammo

Bullets and shells now all have a small amount of weight, which varies by caliber. Heavier items such as fusion cores, rockets, and mini-nukes can really drag you down.

 

Compass

Be sure to keep your eyes peeled, as enemies will no longer appear on your compass. As well, the distance at which locations of interest will appear has been significantly shortened.

 

Adrenaline

Survival automatically grants the Adrenaline perk, which provides a bonus to your damage output. Unlike other perks, the only way to increase your rank of the Adrenaline perk is by getting kills (hostile or otherwise). The higher your Adrenaline rank, the higher the damage bonus. Sleeping for more than an hour, however, will cause your Adrenaline rank to lower. You can check your current Adrenaline rank at any time in the Perks section on the Stat tab in your Pip-Boy.

 

Wellness

You’ll find it difficult to survive without taking proper care of yourself. You must stay hydrated, fed, and rested to remain combat-ready. Going for extended periods of time without food, water, or sleep will begin to adversely affect your health, hurting your SPECIAL stats, adding to your Fatigue (see “Fatigue” below), lowering your immunity (see “Sickness” below), and eventually even dealing physical damage to you.

 

Fatigue

Fatigue works like radiation but affects your Action Points (AP) rather than your Hit Points (HP). The more Fatigue you’ve built up, the less AP you’ll have for other actions. The amount of Fatigue you’ve accumulated is displayed in red on your AP bar.

 

Sickness

A comprised immune system and a few questionable decisions can end up getting you killed. Eating uncooked meat, drinking unpurified water, taking damage from disease-ridden sources, such as ghouls and bugs, or using harmful Chems all put your body at increased risk for various ill effects. When you are afflicted with an illness, a message will appear onscreen. You can view specifics about your current illnesses by navigating to the Status section on your Pip-Boy’s Data tab and pressing [RShoulder] to view your active effects.

 

Antibiotics

Antibiotics, which can be crafted at Chem Stations or purchased from doctors, heal the various effects of sickness.

 

Bed Types

The type of bed you’re sleeping in determines the length of time you are able to stay asleep. A sleeping bag will save your game and may help save your life when you’re desperate, but it will never allow for a full night’s rest and the benefits that come with it.

 

Crippled Limbs

Crippled limbs will no longer auto-heal after combat and will remain crippled until healed by a Stimpak.

 

Carry Weight

Exceeding your carry weight reduces your Endurance and Agility stats and periodically damages your legs and health. Think of your back!

 

Companions

Companions will no longer automatically get back up if downed during combat and will return home if abandoned without being healed.

 

Enemy and Loot Repopulation

Locations you’ve cleared will now repopulate enemies and loot at a significantly slower rate.

 

Q: https://www.rockpapershotgun.com/2016/02/25/fallout-4-survival-mode-update/

Geschrieben
Das klingt geil. Meint ihr, das Spiel macht in der Art und Weise Spass? Habe noch nie einen Fallout-Titel im Survival-Modus gespielt.

 

Ich hab New Vegas mal etwas im Hardcore Modus gespielt, war auf jeden Fall interessant. FO4 legt nochmal einiges obendrauf, wer auf Herausforderung steht wird sicher auf seine Kosten kommen.

Geschrieben
Das klingt geil. Meint ihr, das Spiel macht in der Art und Weise Spass? Habe noch nie einen Fallout-Titel im Survival-Modus gespielt.

 

Mir bestimmt nicht. Spiele jetzt schon im zweiteinfachsten Modus und sterbe andauernd :ugly:

Geschrieben
Mir bestimmt nicht. Spiele jetzt schon im zweiteinfachsten Modus und sterbe andauernd :ugly:

 

Ich steh auch nicht so auf extreme Schwierigkeit. Inzwischen spiele ich Fallout zwar auch schon auf der höchsten Schwierigkeit, grade dass man jederzeit speichern kann, geniesse ich aber schon und Munition hab ich auch noch genügend gesammelt als ich anfangs noch auf normaler Schwierigkeit gespielt habe.

Geschrieben

Kann mir jetzt auch vorstellen, dass dieses strenge Gerüst um den Hardcore-Modus auch einfach frustrierend sein kann. Ich meine, die Spiele sind einfach nicht bugfrei und es passieren halt immer wieder gerne ganz blöde Sachen in den Games :ugly: . Ich hätte es wohl besser gefunden, wenn man die verschiedenen Optionen einfach an- und ausschalten könnte.

 

Aber ja, ich werde das Spiel wohl eh nie mehr zocken oder dann auch nur am bestehenden Savegame weitermachen :lamy: .

  • 2 weeks later...
Geschrieben

Das Automatron Add-On ist draussen. Wer hat es schon angespielt?

 

Hab es gestern mal ganz kurz ausprobiert. Fängt bisher relativ vielversprechend an, vor allem die Möglichkeit Roboter zu bauen und aufzumotzen.

Gut habe ich meine Perks für Wissenschaft und Rüstmeister schon erweitert denn die braucht man für die besseren Mods. Zusätzlich gibts noch eine neue Fähigkeit "Robotikexperte" für die man ein paar Punkte ausgeben sollte um die richtig guten Bots zu bauen.

 

Zur Story und Umfang kann ich noch nicht so viel sagen da ich erst mal die erst Mission gemacht habe.

Geschrieben

Survival Mode Beta jetzt auf Steam verfügbar.

 

Fallout 4 1.5 Survival Beta

We’re excited to announce that overhauled Survival Difficulty is now available for beta testing on Steam. This update will be available on consoles next month. Also, there are additional fix notes related to this update.

 

Tell us what you think of the new Survival mode at our forums.

 

New Features

New Survival difficulty

Survival adds additional challenges including no fast travel, saving only when you sleep, increased lethality, diseases, fatigue, danger and more.

Characters set to Survival difficulty appear under their own Character Selection filter

Survival difficulty characters are not backward compatible with the 1.4 version of Fallout 4. If you opt out of the Beta, do not use Survival character saved games.

 

Fixes

General stability and performance improvements

Fixed rare crash related to reloading a save that relies on Automatron

Fixed issue with the robot workbench camera not moving properly immediately after canceling out of the menu

Fixed issue with perks being repeatedly added when reloading a saved game while in robot workbench

Fixed issue with Ada not properly traveling to an assigned settlement

Robots can now be assigned as settlement vendors

Fixed issue with "Appropriation" where blueprints would not appear properly if the container had already been looted prior to getting the quest

In "Nuclear Option," entering the Institute using the targeting helmet on Power Armor no longer inadvertently causes the player to go into combat, and become stuck in the Institute

Fixed distance check with Robotics Expert perk

 

How to access the Survival Beta

• Log into Steam

• Right Click on Fallout 4 in your Library

• Select Settings

• Select Betas

• A drop down menu will appear. Select Survival Beta Update

• Select OK

• Wait a few minutes and Fallout 4 should update

• When done, Fallout 4 should appear as Fallout 4 [beta] in your Library

Geschrieben

Jetzt hab ich Automatron fertig. War ne nette Erweiterung aber insgesamt doch sehr kurz.

Eigentlich nur grade 3 Missionen wovon die letzte so verbuggt war dass ich den Hauptgegnerkampf 3x machen durfte :glupsch:

 

Die Zusatzmissionen nach Abschluss sind ebenfalls ein ziemlicher Witz. Meist muss man lediglich einen einzelnen Roboter finden und töten. Teilweise reicht ein einziger Schuss :ugly:

Geschrieben
Jetzt hab ich Automatron fertig. War ne nette Erweiterung aber insgesamt doch sehr kurz.

Eigentlich nur grade 3 Missionen wovon die letzte so verbuggt war dass ich den Hauptgegnerkampf 3x machen durfte :glupsch:

 

Die Zusatzmissionen nach Abschluss sind ebenfalls ein ziemlicher Witz. Meist muss man lediglich einen einzelnen Roboter finden und töten. Teilweise reicht ein einziger Schuss :ugly:

 

Same here... Nach 5 mal laden kam der/die/das Automatron hinter dem Rollladen hervor und hat nicht nur durch die geschlossene Wand geredet :ming:

 

ahja und teilweise kannst durch immer ersetzen bei mir :nixweiss:

  • 1 month later...
Geschrieben

Was derzeit auf Bethesdas Modpage abgeht ist unglaublich, die Comments zu fast jeder Mod werden mit Kommentaren wie "XBox plz" oder "make ps4" geflutet und Modder deren Mods nicht für Konsole verfügbar sind weil sie z.B. F4SE benötigen werden regelrecht bedroht.

 

I've been modding games Since the first Doom (I made .wads and skins) and it's allways been amazing fun.

People apreciate that you extend their game experience and often offer their own skills to make mods even better, resulting in mod teams that can compete with dev teams. Everybody is always respectfull.

Even on loverslab, a mod community build upon perversion and depravity, people are friendly and polite.

 

And now Mods are coming to consoles.

Gone is the respect and proper behaviour.

Since a month or two consoles owners are spamming up Bethesda.net and the nexus with some very offensive messages showing bizarre feelings of entitlement. As a result you guys are literally making modding less fun.

 

Bethesda forums is filled with these questions:

"When will mods come to xbox/ps4?"

"How can I download creation kit to xbox"

"I own fallout for xbox, why must I own it on pc to make mods, no fair!"

Like, whole pages of it. The question is answered every time but no one reads apparently and it's just asked again by the next console player showing literally zero understanding of proper netiquette.

 

On bethesda's forum page the comments on my mod are 4 pages of "plz bring to xbox" Even though it says in the description I designed it specifically to work on xbox (simple scripts, no hi-res assets)

 

On the nexus console owners are posting rants about us asshole PCMR modders who "refuse" to bring mods to consoles.

I have been called an asshole because I can't bring a mod that uses third party libraries over to console. It's literally impossible to port this mod to console. I explain this and they come with calling names and posing solutions that I should consider. I've been called a dickweed because I removed a feature from the console version of another mod. It caused lag on a monster pc, it would kill a console. Yet this was a bad decision on my part.

I've been threatened because "I paid for the damn game, I have the right to use that mod!"

There has even been a poll on bethesda.net posted by console players that modders who refuse to release for console should be permabanned.

I mean wat? holy fucking sense of entitlement.

 

Etc, etc, etc.

 

Dear console owners. Could you please just stop and let us enjoy our hobby?

We do not work for bethesda. This is our hobby. You are not entitled to anything in this matter.

 

Q:

Geschrieben

http://www.eurogamer.net/articles/digitalfoundry-2016-fallout-4-far-harbor-performs-poorly-on-ps4

 

Testest da drüben bei Bethesda eigentlich noch irgendwer die eigenen Produkte auf Performance-Probleme? Scheint mir nicht so...

The new Fallout 4: Far Harbor DLC released recently, with some PlayStation 4 owners claiming that this expanded area has substantial performance issues not found in the main game. Based on just a two-hour sample of this new content, criticisms surrounding poor frame-rates on PS4 are definitely warranted. As of patch 1.6, venturing out into the woodlands in the new area can see the game running at a baseline 20fps - or worse. As things stand, PS4's current performance profile sees the Far Harbor region present one of the most sluggish regions in the game, while Xbox One consistently runs at a higher refresh.

 

Scheint ein fest verbautes Slow-Motion-Feature zu sein :circle:

Geschrieben

Alle spielen die neue DLC.

Und ich bin jetzt erst im Endspurt des Maingames. Irgendwie habe ich das Gefühl, dass es falsch war den Weg des Instituts einzuschlagen, aber mich hat es mehr interessiert wie es da wohl weiter geht.

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