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Für immer oder wieder nur saisonal?

 

Also es gibt ja die Möglichkeit die Schneemap zu wählen und halt als Ball den Puck. Den Modus gibt's halt einfach separat nicht mehr. Find's also eigentlich ganz in Ordnung so. Aber ob das für immer nun so ist, weiss ich nicht, aber nehme mal an schon. Ist ja auch spassig so zu spielen.

 

Dass es mal ganz weg vom Spiel war, hast du natürlich recht. :cookie:

Deswegen vermute ich auch, dass es so bleibt.

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Volles Crass-Platform-Gaming kommt :happytears:

 

ENDLICH... MS!!

 

http://www.rocketleaguegame.com/news/2016/03/xbox-one-cross-network-play/

 

Yes, Xbox One Cross-Network Play is Really Happening

 

 

Welcome to the new age of online gaming!

Officially confirmed by our friends at Microsoft earlier today, Rocket League and Xbox One cross-network play will soon become a reality!

To say that the team here at Psyonix is both honored and excited to have Rocket League as the first cross-network game is a massive understatement. Cross-network play has been the number-one most requested feature our community has asked for since Rocket League was first announced on Xbox One, and now that we are able to pursue complete online unity on all platforms, today’s announcement is a dream come true.

 

Expect to see Rocket League cross-network play working on Xbox One and PC later this spring, with information regarding other platforms coming soon.

 

We can’t wait!

 

Edit: Zu früh gefreut - zwischen PC und One :ugly:... aber immerhin :ugly:... wobei Konsolen-Crossing gem. dem letzten Satz ja nicht vom Tisch ist... es wäre massiv!

 

Nicht mal Square Enix hat das mit Final Fantasy XIV geschafft... vielleicht erscheint der Titel jetzt auch für die Box...meine Fresse....das ist jetzt echt ein Kracher!... Endlich können wir alle gegeneinander / miteinander spielen :).

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First, in addition to natively supporting cross-platform play between Xbox One and Windows 10 games that use Xbox Live, we’re enabling developers to support cross-network play as well. This means players on Xbox One and Windows 10 using Xbox Live will be able to play with players on different online multiplayer networks – including other console and PC networks.

 

Of course, it’s up to game developers to support this feature, and Xbox Live players will always have the option of choosing to play only with other Xbox Live players. We’re thrilled to confirm that Psyonix’s Rocket League will be one of the first games to take advantage of this new capability by enabling cross-network play between Xbox One and PC players, with an open invitation for other networks to participate as well.

 

More on Xbox Wire

 

Bäm!

 

Das hört sich sehr gut an - und es ist vor allem ein Schritt in die richtige Richtung... da kann es nur Gewinner geben.

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Mal abgesehen davon, dass ich vorhin mit Joey wohl meinen grössten Lach-Flash bei Rocket League hatte :lol:, hier noch gute Neuigkeiten zur möglichen Cross-Play-Funktion zwischen PS4 und One:

 

Rocket League devs are close to figuring out PS4/XB1 crossplay #1

 

"The only thing we have to do now is sort of find out where we stand politically with everyone, and then it's full steam ahead to finish the solution that we've already started," he said.

 

"Technologically everything works, we've got it figured out, just a little bit of time to get everything up and running. Right now, excitement is the best way to put it. We just want to get in there and make it happen. Elation is probably another word I would use. We're just excited."

 

In addition to creating a larger pool of players, a shared community would also allow Psyonix to make new features and updates ubiquitous across all platforms.

 

"The more people you have to throw in there, the less likely that psychological anomaly will kick in. Then you have the actual reality of it, which is, more players, for everyone, means more games, and more games means more participation and community feedback, which we can then put into the game as a whole and not have to worry about siloing off certain features of certain platforms because this version doesn't have it, or whatever the situation may be."

 

As mentioned previously, Sony has not yet confirmed whether PlayStation players will be able to connect with Xbox One players. Currently, Rocket League's cross-platform connectivity will only bring together Xbox One and PC communities. The PlayStation 4 version also supports cross-platform multiplayer with PC.

 

http://www.gamespot.com/articles/rocket-league-dev-on-xbox-oneps4-cross-play-weve-g/1100-6435864/

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  • 3 weeks later...

Releasedatum der Retailversion:

 

Rocket League retail version release date announced, includes four new cars

505 games and Psyonix have announced details of the upcoming retail version of Rocket League. Called Rocket League: Collector’s Edition, this version of the game includes all previously released expansions (Supersonic Fury, Revenge of the Battle Cars, and Chaos Run).

 

Four new vehicles will also make their debut in the retail version, though no details were revealed about them.

 

Rocket League: Collector’s Edition launches June 24 in the UK and Europe, and July 5 in North America on PlayStation 4 and Xbox One.

 

http://www.vg247.com/2016/04/07/rocket-league-retail-version-release-date-announced-includes-four-new-cars/

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  • 3 weeks later...

Psyonix hat heute wie geplant das Hoops-Update (Version 1.17) für "Rocket League" veröffentlicht. Neu dabei ist der 2v2-Basketball-Modus. Hinzu kommen weitere Inhalte wie Antennen sowie zahlreiche Verbesserungen. Derzeit gilt das für PC und PlayStation 4. Nachfolgend steht der Changelog zur Ansicht bereit.

 

Added “Community Flags”

 

AbleGamers

Rocket Beans TV

 

Added “Country Flags”

 

Andorra

Anguilla

Antigua

Aruba

Bahamas

Barbados

Bermuda

British Virgin Isles

Cayman Islands

Cook Islands

Curacao

Dominica

Falkland Island

Faroe Islands

Gibraltar

Grenada

Isle of Man

Kiribati

Maldives

Marshall Islands

Micronesia

Montserrat

New Caledonia

Palau

Saint Kitts

Saint Lucia

Saint Vincent

Samoa

San Marino

Sao Tome

Seychelles

Tahiti

Turks & Caicos

Vanuatu

Vatican City

 

Added “NBA Teams”

 

(DLC) Atlanta Hawks

(DLC) Boston Celtics

(DLC) Brooklyn Nets

(DLC) Charlotte Hornets

(DLC) Chicago Bulls

(DLC) Cleveland Cavaliers

(DLC) Dallas Mavericks

(DLC) Denver Nuggets

(DLC) Detroit Pistons

(DLC) Golden State Warriors

(DLC) Houston Rockets

(DLC) Indiana Pacers

(DLC) Los Angeles Clippers

(DLC) Los Angeles Lakers

(DLC) Memphis Grizzlies

(DLC) Miami Heat

(DLC) Milwaukee Bucks

(DLC) Minnesota Timberwolves

(DLC) New Orleans Pelicans

(DLC) New York Knicks

(DLC) Oklahoma City Thunder

(DLC) Orlando Magic

(DLC) Philadelphia 76ers

(DLC) Phoenix Suns

(DLC) Portland Trail Blazers

(DLC) Sacramento Kings

(DLC) San Antonio Spurs

(DLC) Toronto Raptors

(DLC) Utah Jazz

(DLC) Washington Wizards

NBA Logo

 

Added “Video Games”

 

Euro Truck Simulator Rig

Goat Simulator – G2

Goat Simulator – Goatenna

Portal – Wheatley

Witcher Medallion

Worms W.M.D.

Worms W.M.D. Grenade

 

Toppers

 

Worms W.M.D.

 

CHANGES AND UPDATES

General

 

  • The “Hoops” 2v2 mode has been added as an unranked playlist, and is also available in Private Matches and Exhibition mode at any team size.
  • Exhibition and Private Match now have a “Game Mode” selector. The mode you select determines which maps you can choose – for instance, “Hoops” can only be played on the “Dunk House” map.
  • During Overtime, the in-game UI clock now counts upwards to indicate how long the overtime has lasted.
  • New “Cosmic” Arena has been added to the “Rocket Labs” playlist
  • After scoring in Free Play, there will no longer be a 3/2/1 countdown.

 

Stats

 

  • “Dunks” stats has been added with this DLC.
  • When a player scores a basket/goal with any NBA flag equipped, it will increase your stat on that NBA flag.

 

UI/ UX

  • Players can now trigger an automatic replay save mid-game, so they don’t have to wait until the match concludes and remember to save it then.
  • Auto-Save is triggered by holding the activation button during gameplay. When triggered, the save will be queued and a message will appear in the chatbox indicating the action. A replay tick mark is automatically added to the replay at the timestamp the player triggered the autosave.
  • Players can now manually name (and rename) replays.
  • Select “Save Replay” at the end of game and the user can now provide a custom name.
  • Users can also rename replays in the frontend.
  • Mouse/Keyboard – A pencil icon appears when mousing over a replay. Clicking the Pencil brings up the rename dialog.
  • Controller – Pressing Triangle button on the Replay menu brings up the rename dialog.

 

Bug Fixes

 

  • Spectators will no longer see Camera Shake in Player View if the option is disabled
  • Fixed a rare issue that would allow the ball to exit the arena

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  • 1 month later...
Rocket League vielleicht auch für NX

 

06.06.16 - Psyonix könnte das Actionspiel Rocket League (PS4, Xbox One, PC) vielleicht auch für Nintendos NX-Konsole veröffentlichen. Das sagte Jeremy Dunham von Psyonix gegenüber GamingBolt.

 

Grundsätzlich zieht Psyonix alle Plattformen für Rocket League in Betracht, wie Dunham meint - so auch NX. Es gilt abzuwägen, ob das Spiel zu NX passt, es Sinn ergibt und Psyonix sich die Entwicklung leisten kann.

 

Auch die Wünsche der Community sollen berücktsichtigt werden - wenn sie sich eine NX-Version wünschen würde, dann wäre das ebenfalls ein Grund, sie in Erwägung zu ziehen.

 

:cookie:

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