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Assassin's Creed Valhalla [Multi]


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vor 27 Minuten schrieb hoochli:

Randvi , meine Liebe!

 

Bin ich eigentlich der einzige hier, der die weibliche Eivor gewählt hat? Da ich mitbekommen habe, dass der männliche Charakter im letzten AC ein rechter Dummbeutel war, wollte ich kein Risiko eingehen. Ich mag meine Vikingerin mit der rauen Stimme.

Hier, hab auch eine weibliche Eivor! ❤️

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Ich wollte gestern eine kurze Session einlegen, wurden dann direkt wieder easy 2h draus. :lol:

Ich habe gestern meinen ersten Raid in England absolviert, danach die ersten Verbündeten an Land gezogen.

Zwischendurch zu viele Sidequests erledigt, man wird einfach so schnell abgelenkt, aber gefällt mir.

Freue mich auf die weiteren vielen Stunden in dem Spiel. :mushy:

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vor einer Stunde schrieb Insanitysoul:

Jo, geiler scheiss :D 

Mir passt die Vertikalität in diesem Gebiet überhaupt nicht. Es sieht zwar alles schön aus und die Charaktere sind amüsant, aber ich bin sicher schon 15 Mal gestorben, weil ich mich irgendwo runtergehangelt und dann einfach losgelassen habe.

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3 minutes ago, hoochli said:

 

Mir passt die Vertikalität in diesem Gebiet überhaupt nicht. Es sieht zwar alles schön aus und die Charaktere sind amüsant, aber ich bin sicher schon 15 Mal gestorben, weil ich mich irgendwo runtergehangelt und dann einfach losgelassen habe.

ah, ok, dachte es geht nur mir so. :D 

 

Das einzige was mich wirklich genervt hat: es stand nicht welches Level man haben sollte, war mit 60-65 gnadenlos unterlevelt 

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Ich meinte, was von 90 gelesen zu haben. Steht das nicht jeweils rechts bei den Tickern für die Mysteries/Wealths?

 

Ich merke gerade, dass ich den Erfolg für den Abschluss dieses Gebiets nicht erhalten habe. Als ich nach dem Bossfight die Tür geöffnet habe, habe ich nicht auf den Y-Prompt gewartet, sondern bin einfach reingelaufen und bin dann steckengeblieben. Ich musste einen Autosave von früher laden, damit ich wieder aus dem Gebiet rauskam, dafür kam dann aber der Erfolg nicht :okay:

 

Muss ich am Abend nochmals schauen. Oder vielleicht auf den Patch hoffen.

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vor 8 Stunden schrieb hoochli:

Randvi , meine Liebe!

 

Bin ich eigentlich der einzige hier, der die weibliche Eivor gewählt hat? Da ich mitbekommen habe, dass der männliche Charakter im letzten AC ein rechter Dummbeutel war, wollte ich kein Risiko eingehen. Ich mag meine Vikingerin mit der rauen Stimme.

Same.

 

Ich hab gestern das fünfte Gebiet in Englaland abgeschlossen und den ersten Ordernsmagister freigeschaltet. Die Quest um ihn auszuschalten hat mich an einen besonderen Ort gebracht...

...hier würde ein Spoiler dazu stehen wenn die Funktion nicht kaputt wäre. >_>

War auf jeden Fall interessant.

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Patchnotes PC

 

We will be deploying Title Update 1.0.4 tomorrow: November 26, 2020.

PATCH SIZES AND DEPLOYMENT TIMING:

· PC: ~4.3 GB @ 1pm CET | 7am EDT | 4am PDT | 11pm AEDT

Please note that these timings are estimates and subject to change.

Check out the most notable changes with 1.0.4 below.

 

MISCELLANEOUS

· Added a new background image to the title screen.

· Added various VFX to enhance visuals.

· Added an option that will automatically assign all nodes on the path when acquiring a central skill.

· Added rune categories to the rune menu. All runes are now categorized in Weapon & Armor runes.

· Added a warning when switching from a language that supports TTS to one that doesn't.

· Sliders can now be moved with left/right arrows on M&K and controllers.

· Increased fabric limit to 82.

· Added fabric to traders once the settlement has reached Level 6.

· Added offering altar requirements to the world map.

 

BALANCING

· Updated gear quality and gear to their correct values.

· Added Assassination damage stats on the character stats page.

· Removed duplicate gear from inventory.

· Heavy and light attack stats will now adjust correctly based on acquired skill nodes.

· Heavy attack modifiers will no longer be applied to range attacks.

 

GAME IMPROVEMENTS

PERFORMANCE AND STABILITY

· Improved stability and performance.

· (PC) Addressed a VRAM/RAM leakage issue when alt tabbing to desktop.

 

SAVE GAMES

· Corrected some instances where Load Game would not display save games correctly.

· Renamed Cloud saves to make them more distinguishable from regular saves.(Previously the cloud save was only highlighted with a Cloud icon. Now they’ll be called, for example, “Manual Save Cloud”)

· Removed Cloud saves from the Save menu. This will ensure that it cannot be overwritten unintentionally.

· Added a notification when a cloud save retrieval has failed.

 

GRAPHICS, AUDIO, ANIMATION

· Addressed various graphical issues across the board.

· Addressed various FX issues.

· Addressed various instances of clipping issues.

· Addressed various visual issues with Eivor's cloak.

· Addressed various instances of player or NPC animation issues.

· Addressed various audio issues.

· Addressed various lighting issues.

· Shadow resolution on High will now use correct values.

 

WORLD

· Addressed various texture or object placement issues.

· Addressed some instances where the player could become stuck in specific locations.

· Fish in Norway will now spawn in bad weather. Yeah, we had to read this one twice too.

· Crows will no longer randomly fall from the sky in Asgard. Bad omens, huh?

 

GAMEPLAY, COMBAT, AI

· Addressed various bow-aiming issues.

· Improved NPC and Boss behavior across the board.

· NPCs will now react to the player stealing...so think twice before stealing!

· Addressed an issue where dogs would start levitating when Eivor starts to pet them.

· Blocking Springald projectiles will now consume stamina, as intended.

· Zealots that were hit with a sleep dart can now be stun attacked. Sleep tight.

· Zealots will no longer heal themselves while in player vicinity.

· Guards who clearly saw Eivor shoot their ally will now turn hostile. presses emergency button

· Guards will now hear the impact of dead bodies dropping to the ground.

· Improved guard reactions to whistling.

· Improved disguise behavior in distrust zones.

· Shooting bows from the Longship now consumes arrows.

· Players will now be able to air-assassinate sleeping NPCs. Savage...

· Improved fish-reeling behavior.

· Addressed an issue where the horse wouldn't use the gallop animation in combat.

· The crowd will now cheer during drinking games. You better.

· Reworked sliding mechanic.

 

QUESTS, WORLD EVENTS, SIDE ACTIVITIES

· Addressed an issue where the assassination sequence wouldn't play for some targets.

· Addressed various texture issues during cutscenes.

· Addressed various issues with quests or world events that prevented players from completing them.

· Players can no longer use the fishing tool or the horn during the drunk walk with Tewdr - you're drunk, go home.

· Sub quests will now display the correct "Part of" parent quest.

· The memory stream can now be chosen when starting a New Game if Hold Alternative option is set to ON.

· Increased frequency of experienced travelers.

 

USER INTERFACE / HUD

· Addressed various issues with the User Interface/HUD.

· Addressed various localization issues.

· Addressed various Mouse- and Keyboard-related input issues

· Secrets will now be discovered when synchronizing a Viewpoint. (This does not apply to Pathfinder difficulty)

· Experienced travelers are now highlighted on the world map and on the compass when in proximity.

· Addressed an issue where the map wouldn't update once players got intel from an experienced traveler.

· Increased Odin's Sight radius and enemies will now be highlighted for longer. 👁️👄👁️

· Improved radius in which Synin reveals keys.

· Reduced Synin's view distance of materials.

· Improved the objective beam behavior.

· Settlement building beams can now be seen using Odin's Sight.

· Improved enemy target-lock mechanic.

· "Sell all trinkets" will now be greyed out after all trinkets were sold. Cha-ching!

· Bosses’ power levels will now be displayed on their health gauge. This does not apply to regular enemies.

· Regular brightness settings will no longer apply to HDR exposure settings.

· The Codex will no longer foreshadow or spoil some events.

· (A11y) Desktop entries and content on Layla's laptop are now narrated when Menu Narration is ON.

· (A11y) Colorblind filters are now applied correctly to mini-quest log and raid tutorial.

 

ABILITIES AND SKILLS

· Addressed an issue where players couldn't use any abilities anymore when the Dive of the Valkyries ability was interrupted.

· Ally NPCs or horses can no longer trigger body traps. Some people just want to see the world burn, huh?

· Addressed a display issue where the poisonous powder trap could become invisible after using Synin.

· Adjusted chain-assassination behavior. Players will no longer be able to assassinate a target who was tackled to the ground.

· The Secondary hand slot will no longer be available when a two-handed weapon is equipped (pre-heavy dual-wield skill).

· Flaming powder traps will now explode when walking over the arrow.

 

RAIDS

· "Force Open" will now be displayed correctly even if nearby allies are in combat.

· Addressed an issue where allies would not help Eivor to open a door during Raids.

· Allies will now return to the longship once a raid is complete.

· Added a timer until players can restart a raid that was just completed.

 

PHOTO MODE

· Effect values can now be adjusted with arrow keys or WASD.

· The no-filter option will now work correctly.

· The Territory panel is no longer displayed in Photo Mode.

· Changing filters will now work as intended.

· Addressed an issue where an Online Service Error could occur temporarily when looking at photos on the world map.

· Snow FX will now center to the camera instead of the player in Photo Mode.

 

SYSTEM

· (PC) Updated readme files to show correct PC specifications.

· Added additional checkpoints to some boss fights.

· Addressed an issue that led controllers to vibrate constantly.

· Addressed an issue where players could become stuck in a black screen after closing the menu with start.

· (PC) Updated the autodetect config for Nvidia Geforce 1650 S.

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Patch Notes PS5, PS4:

 

Assassin's Creed Valhalla Update 1.0.4 Patch Notes

 

Graphics/Performance Mode Introduction

Added an option to the game that allows players to choose between Performance or Visual Quality.

Feature breakdown:

This option is available for PlayStation 5.

  • Choosing Performance allows the game to adapt the resolution and graphic settings to maintain 60 FPS.
  • Choosing Quality enables the game to run maximum resolution and graphic settings while maintaining 30 FPS.

 

Miscellaneous

  • Added a new background image to the title screen.
  • Added various VFX to enhance visuals.
  • Added an option that will automatically assign all nodes on the path when acquiring a central skill.
  • Added rune categories to the rune menu. All runes are now categorized in Weapon & Armor runes.
  • Added a warning when switching from a language that supports TTS to one that doesn't.
  • Sliders can now be moved with left/right arrows on M&K and controllers.
  • Increased fabric limit to 82.
  • Added fabric to traders once the settlement has reached Level 6.
  • Added offering altar requirements to the world map.

 

Balancing

  • Updated gear quality and gear to their correct values.
  • Added Assassination damage stats on the character stats page.
  • Removed duplicate gear from inventory.
  • Heavy and light attack stats will now adjust correctly based on acquired skill nodes.
  • Heavy attack modifiers will no longer be applied to range attacks.
  • Game improvements
  • Performance and Stability
  • Improved stability and performance.

 

Save Games

  • Corrected some instances where Load Game would not display save games correctly.
  • Renamed Cloud saves to make them more distinguishable from regular saves.
  • Previously the cloud save was only highlighted with a Cloud icon. Now they’ll be called, for example, “Manual Save Cloud”
  • Removed Cloud saves from the Save menu. This will ensure that it cannot be overwritten unintentionally.
  • Added a notification when a cloud save retrieval has failed.

 

Graphics, Audio, Animation

  • Addressed various graphical issues across the board.
  • Addressed various FX issues.
  • Addressed various instances of clipping issues.
  • Addressed various visual issues with Eivor's cloak.
  • Addressed various instances of player or NPC animation issues.
  • Addressed various audio issues.
  • Addressed various lighting issues.

 

World

  • Addressed various texture or object placement issues.
  • Addressed some instances where the player could become stuck in specific locations.
  • Fish in Norway will now spawn in bad weather. Yeah, we had to read this one twice too.
  • Crows will no longer randomly fall from the sky in Asgard. *Bad omens, huh?*

 

Gameplay, Combat, AI

  • Addressed various bow-aiming issues.
  • Improved NPC and Boss behavior across the board.
  • NPCs will now react to the player stealing...so think twice before stealing!
  • Addressed an issue where dogs would start levitating when Eivor starts to pet them.
  • Blocking Springald projectiles will now consume stamina, as intended.
  • Zealots that were hit with a sleep dart can now be stun attacked. Sleep tight.
  • Zealots will no longer heal themselves while in player vicinity.
  • Guards who clearly saw Eivor shoot their ally will now turn hostile. *presses emergency button*
  • Guards will now hear the impact of dead bodies dropping to the ground.
  • Improved guard reactions to whistling.
  • Improved disguise behavior in distrust zones.
  • Shooting bows from the Longship now consumes arrows.
  • Players will now be able to air-assassinate sleeping NPCs. *Savage...*
  • Improved fish-reeling behavior.
  • Addressed an issue where the horse wouldn't use the gallop animation in combat.
  • The crowd will now cheer during drinking games. *You better.*
  • Reworked sliding mechanic.

Quests, World Events, Side Activities

  • Addressed an issue where the assassination sequence wouldn't play for some targets.
  • Addressed various texture issues during cutscenes.
  • Addressed various issues with quests or world events that prevented players from completing them.
  • Players can no longer use the fishing tool or the horn during the drunk walk with Tewdr - *you're drunk, go home.*
  • Sub quests will now display the correct "Part of" parent quest.
  • The memory stream can now be chosen when starting a New Game if Hold Alternative option is set to ON.
  • Increased frequency of experienced travelers.

 

User Interface / HUD

  • Addressed various issues with the User Interface/HUD.
  • Addressed various localization issues.
  • Secrets will now be discovered when synchronizing a Viewpoint. (This does not apply to Pathfinder difficulty)
  • Experienced travelers are now highlighted on the world map and on the compass when in proximity.
  • Addressed an issue where the map wouldn't update once players got intel from an experienced traveler.
  • Increased Odin's Sight radius and enemies will now be highlighted for longer.
  • Improved radius in which Synin reveals keys.
  • Reduced Synin's view distance of materials.
  • Improved the objective beam behavior.
  • Settlement building beams can now be seen using Odin's Sight.
  • Improved enemy target-lock mechanic.
  • "Sell all trinkets" will now be greyed out after all trinkets were sold. *Cha-ching!*
  • Bosses’ power levels will now be displayed on their health gauge. This does not apply to regular enemies.
  • Regular brightness settings will no longer apply to HDR exposure settings.
  • The Codex will no longer foreshadow or spoil some events.
  • (A11y) Desktop entries and content on Layla's laptop are now narrated when Menu Narration is ON.
  • (A11y) Colorblind filters are now applied correctly to mini-quest log and raid tutorial.

 

Abilities and Skills

  • Addressed an issue where players couldn't use any abilities anymore when the Dive of the Valkyries ability was interrupted.
  • Ally NPCs or horses can no longer trigger body traps. *Some people just want to see the world burn, huh?*
  • Addressed a display issue where the poisonous powder trap could become invisible after using Synin.
  • Adjusted chain-assassination behavior. Players will no longer be able to assassinate a target who was tackled to the ground.
  • The Secondary hand slot will no longer be available when a two-handed weapon is equipped (pre-heavy dual-wield skill).
  • Flaming powder traps will now explode when walking over the arrow.

 

Raids

  • "Force Open" will now be displayed correctly even if nearby allies are in combat.
  • Addressed an issue where allies would not help Eivor to open a door during Raids.
  • Allies will now return to the longship once a raid is complete.
  • Added a timer until players can restart a raid that was just completed.

 

Photo Mode

  • The no-filter option will now work correctly.
  • The Territory panel is no longer displayed in Photo Mode.
  • Changing filters will now work as intended.
  • Addressed an issue where an Online Service Error could occur temporarily when looking at photos on the world map.
  • Snow FX will now center to the camera instead of the player in Photo Mode.

 

System

  • Added additional checkpoints to some boss fights.
  • Addressed an issue that led controllers to vibrate constantly.
  • Addressed an issue where players could become stuck in a black screen after closing the menu with start.

 

:notbad:

 

... allerdings hätte man CP2077-mässig auch ganz einfach den Release nochmals um 1-2 Wochen verschieben können.. dann wär's ein Day 1-Update gewesen. Aber trotzdem noch ein massives Update!

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vor 24 Minuten schrieb ushan:

Ich mag den Typ. Bin jetzt auch am zweiten Gebiet. Counter jetzt bei 20h :ugly: Das wird noch ewig dauern...

Oh ja, ich auch, so sehr das ich ihm seine Axt nicht gereicht habe als er danach verlangt hat. 🙂 Ja das wird noch ewig dauern! 😄

Kann bitte jemand die Spoilerfunktion reparieren?

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Bei mir hat es jetzt doch 13h gedauert, bis es mal angefangen hat, Spass zu machen (ich meine abseits von der Erkundung der Welt). Ivar ist so ein geiler Charakter und wie gesagt - die zweite Verbündeten-Quest ist ziemlich gut gemacht. Ehrlich gesagt macht mir die aktuell in etwa so viel Spass wie eine der guten Witcher 3-Quests. Wenn der Rest des Spiels dieses Niveau halten kann (und das heutige Update die eine oder andere bemerkbare Verbesserung mit sich bringt), dann werde ich wohl doch noch warm mit Valhalla. :circle:  Die Welt, speziell England, ist ja wirklich zum Niederknien.

 

Aber shit war der Einstieg mühsam, mühselig... zäh....

 

Bezüglich Animationen:

Quote

· Addressed various instances of player or NPC animation issues.

 

Das glaube ich auch erst, wenn ich es sehe :lol:  ... die bewegen sich teilweise so dermassen strange. Vor allem wenn sie rennen und anderen NPCs ausweichen... das sieht so dermassen unnatürlich-hölzern aus.. ich glaube Ubisoft hat die Animationen seit Teil 1 wirklich nie verbessert. Man darf es ihnen eigentlich nicht durchgehen lassen. Teilweise haben sie sich sogar verschlechtert. Früher, als es noch lange Loading Screens gab, bin ich mit den Charakteren immer in diesem Nexus-artigen Ding herumgerannt und habe plötzliche Kehrtwenden gemacht. Dazu gab es mal eine vollanimierte Bewegung. Der Charakter ging in die Knie, schlidderte noch etwas nach vorne, und sprintete dann mit Anlauf wieder in die entgegengesetzte Richtung.

 

Jetzt sieht es so aus, als würde ein Tiger-Panzer mit 80 Km/h voll in die Eisen gehen, breim Bremsen den Asphalt aufreissen und abrupt wenden.... es sieht so behindert aus.

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Ich bin jetzt lvl 235. Hab mich grad ab ner Quest genervt bei der eine Tatsache soooo offensichtlich war, aber es wird einem erst am Ende als "überraschende" Wende serviert.

 

Was nutzt ihr so als Waffen? Ich hab erst viel zu lange Axt und Schild verwendet dann aber gemerkt, dass ein Hammer in der Nebenhand ziemlich reinhaut. Die Dänenaxt ist auch nicht schlecht, super gegen Bosse und hat ein paar geile Finisher Animationen. Das Grossschwert hat einen ziemlich starken charge Angriff mit der blocken Taste. Der Speer ist super um Kisten und Töpfe klein zu hauen, überzeugt mich im Kampf aber nicht. Der Flegel ist ziemlich verheerend wenn er mal in Fahrt ist, hat für einen Einhänder aber ne lange Anfahrts- und Erholungszeit. Dolche sind eines Wikingers unwürdig.

 

@ushanJa, scheint ziemlich konstant zu sein.

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