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Former Evolution Studios leads establish Wushu Studios, working on new sci-fi IP

 
JduIDTCy
 
Former MotorStorm & DriveClub Leads Reveal Wushu Studios, Working on New Sci-Fi Gernre IP

We’re pleased to reveal Wushu Studios, a brand new independent game development studio based in Liverpool’s high-tech creative quarter, the Baltic Triangle. Founded in August 2017, the team is helmed by veteran AAA developers behind the highly successful MotorStorm and Driveclub franchises, as well as fresh talent from around the world. Leadership is comprised of studio founder Alan McDermott (former Evolution Studios, PlayStation), design director Nigel Kershaw (former Evolution Studios, PlayStation, Deep Silver, Revolution Software), and art director Stuart Trevor (former Evolution Studios, PlayStation).

Currently supporting a team of 11 and expanding, Wushu Studios formed with a goal of moving away from the AAA grind to create games with interesting mechanics, unique concepts and to deliver fun, refreshing gameplay experiences to players.

While we’re not quite ready to talk about our new game in detail just yet, we can confirm that prototyping began in September 2017 using Unreal Engine 4, and it is a brand-new IP with a tantalizing and unexpected take on the science fiction genre.

“Our core team at Wushu have worked together closely on numerous projects over the years so there was no downtime in figuring out how to work together, we just fell straight into a groove kicking around game ideas that appealed to us as players and developers”, says studio lead Alan McDermott.

“We firmly believed in the idea that our initial concepts needed to be gamepad experiences as quickly as possible, so we turned to Unreal Engine for it’s amazing rapid prototyping capabilities. This approach has helped us figure out which of our concepts would allow us to flex our creative muscle most. It’s definitely not what people will be expecting to see from us; it’s absolutely not a racing game!”

Alan McDermott, studio lead and a passionate gamer himself, spent many years as audio director on the highly successful MotorStorm and Driveclub franchises at Evolution Studios and Sony Computer Entertainment. In pursuit of other creative avenues, Alan left Sony after 11 years and worked as creative director on the critically acclaimed VR god-game Tethered in 2016.

Since then, Alan has been focused on bringing together a talented and passionate crew of former colleagues, industry veterans and exciting emerging talent to develop a unique and compelling new game concept.

Nigel Kershaw, our design director, has been working in the video games industry for nearly 30 years from the heydays of Ocean Software all the way to Deep Silver, Sumo Digital, and Evolution Studios where he was game director on the highly popular MotorStorm: Pacific Rift.

Stuart Trevor, an industry veteran of 15 years, heads up the artistic side of the party as studio art director, having previously been lead artist and creative lead at Evolution Studios. He also possesses an established work history on other major IPs and brands such as Dark Souls, Saint’s Row, SEGA, Adidas and Ford in the areas of art and visual effects, trailer production, motion graphics, and more.

Progress on the prototype has been extremely positive, and the team are working with a number of talented artists, including former senior BioWare concept artist Alex Figini.

Wushu Studios signifies a new beginning for a talented and invigorated group ready to tackle exciting, new challenges. We can’t wait to share more in the coming weeks and months. In the meantime, please be sure to follow us on Twitter at @wushustudios for updates. Visit our official website to learn more and drop us a line there if you’re interested in working with us!

 


 

 

Ex Evolution Studios-Mitarbeiter und ehemalige BioWare Concept Artists?

 

Count me the fuck in :gasp:

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Konami startet heute die Open-Beta von "Metal Gear Survive" auf der Xbox One und der PlayStation 4, wobei Xbox Live Gold und PlayStation Plus benötigt werden. Der Download ist mehr als 8 GB gross. Da das Spiel von den Fans bisher viel Kritik einstecken musste, kann man gespannt sein, was sie zu der Beta sagen werden. Der Test läuft bis zum 21. Januar 2018.

Bis zu vier Spieler können online im Koop-Modus drei Missionen auf zwei Maps antesten. Ergänzend werden täglich besondere Missionen spielbar sein. Teilnehmer der Beta bekommen später Ingame-Boni in der Vollversion. Dazu gehören ein "Fox Hound"-Namensschild, eine "Metal Gear REX"-Kopfbedeckung und ein Bandana. "Metal Gear Survive" wird am 22. Februar 2018 für die PlayStation 4, die Xbox One und den PC erscheinen.

 

 

Mein Interesse an MG: Survive ist zwar nicht besonders gross. Aber ich werde am Wochenende trotzdem mal reinschauen.

 

bearbeitet von Little_JoeY
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Vor einem Jahr wurde das Avengers Projekt angekündigt » Forumbeitrag

 

Mittlerweile sind unter anderem Leute von "ehemals Visceral" dazugestossen:

 

Zitat

Crystal Dynamics’ development team for its upcoming Marvel The Avengers game got a serious talent boost in January.

Developers from Sledgehammer, Visceral and Monolith have all joined the project, to be revealed in full later this year by publisher Square Enix.

They join ex-Naughty Dog dude Shaun Escayg who joined at the start of the yearafter working on Uncharted and The Last of Us.

New recruits include Stephen Barry from EA/Visceral who has worked on Dead Space, and a bunch of staff who have collectively worked on Batman: Arkham Origins and Star Wars: Battlefront amongst others

https://www.vg247.com/2018/01/24/visceral-sledgehammer-and-monolith-vets-join-the-avengers-dev-team/

 

Hier noch der ältere Trailer:

 

 

 

Wird wohl noch einige Destiny-style Spiele geben ^^ 

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vor 13 Minuten schrieb Hlaine:

... wen es so kommt wen wunderts?!?

 

EA drückt Bioware Pistole auf die Brust

Ich glaube wir können uns langsam darauf vorbereiten. Bioware ist leider nur noch ein Schatten seiner selbst und mit dem EA-Zeitdruck kann es nichts mehr werden, ausser ein profilloses Destiny-Reskin- Game as a Service mit Season Pass und / oder Microtransactions.

 

Wer jetzt noch glaubt, dass da ein traditionelles und anständiges Singleplayer Spiel auf uns zukommt, dem ist auch nicht mehr zu helfen...

 

Bye bye, Byeoware! Es war schön mit dir.

 

:sad:

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