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Geschrieben
Zum Glück wird sowieso alles gleich ins Internet gescheffelt ^^

 

Es sieht schon sehr interessant aus:

 

 

Ziemlicher Fail von Blizzard imo... statt dass sie IceFrog (und somit die ganze Dota Community) ins Team geholt haben konkurrenzieren sie nun gegen Dota 2, LoL und HoN. Keine Chance, sorry! Ausserdem ziemlich gay dass Blizzard hier einfach das Spielprinzip und die Abilities kopiert, sowas sollten sie nicht nötig haben.

Geschrieben

Blizzard am delivern. :ugly:

 

Q: polygon.com

Blizzard working to get Warcraft and Warcraft 2 on modern PCs

 

By Michael McWhertor on Nov 10, 2013 at 2:00p

 

A small team within Blizzard Entertainment is working to bring the original Warcraft real-time strategy games — Warcraft: Orcs & Humans and Warcraft 2: Tides of Darkness — to modern PCs, according to World of Warcraft production director J. Allen Brack.

 

At the World of Warcraft question and answer panel at BlizzCon 2013, Brack revealed the "side project" to a fan who asked if Blizzard would consider making the older Warcraft games compatible with modern computers.

 

"So, we actually have a guy on our team — actually several guys on our team — who are actually working on a side project to do something like that in some form or fashion," Brack said. "We're fans of Warcraft 1, Warcraft 2, Warcraft 3, and we'd love to replay those games for sure."

 

During BlizzCon 2013's opening ceremony, Blizzard announced a new expansion for World of Warcraft, Warlords of Draenor. The forthcoming add-on ties into the franchise's early fiction and "sends players to the world of Draenor at a pivotal moment in history to fight against and alongside legends from Warcraft's brutal past."

 

Warcraft: Orcs & Humans was first released for MS-DOS in 1994 and ported to Mac OS two years later. Warcraft 2: Tides of Darkness first hit in 1995 and received an expansion pack, Beyond the Dark Portal, the following year.

Ehrlich gesagt, verstehe ich es nicht wirklich, weil die alten Teile laufen ja aufm PC, soviel mir das ist. Weiss nun nicht, ob das n Remake ist, irgendwelche Online-Veränderungen sein könnten oder was für Mobiles.

 

Aber eigentlich wär ich nur froh, wenn ich meine alten Warcraft Games (I & II) im Battle.net Account registireren und von dort aus installieren könnte. :ugly:

Geschrieben
Mein... Gott....

 

aber der "Stuhl" ist hoffentlich nicht deren Ernst :lol:... da gibt man zich tausende von Stutz für so eine Einrichtung aus und SPART beim Racing Seat? :ugly:

 

Ja, der Stuhl ist wirklich underwhelming. :rofl:

Geschrieben

cov_248_front_610.jpg

 

As movie audiences gear up for the next installment of The Hobbit, gamers now have their own Tolkien project to get excited about. Middle-earth: Shadow of Mordor is on its way to a game screen near you on PlayStation 4, Xbox One, PlayStation 3, Xbox 360, and PC. Developed by Monolith Productions and published by Warner Bros. Interactive Entertainment, we feel the upcoming game showcases some of the gameplay innovation potential now possible on next-generation consoles through its groundbreaking Nemesis System.

 

While many previous games set in Middle-earth have revolved around the major events or characters depicted in Tolkien's books, Shadow of Mordor offers a new chapter that fits comfortably between The Hobbit and The Lord of the Rings. Players control a lone ranger by the name of Talion as he journeys deep into the heart of Mordor in the days before it transforms into a blasted hellscape. Along the way, developer Monolith is exploring a fascinating next-gen approach to enemies, encounters, and storytelling, one in which every player shapes their own story through the choices they make. The Nemesis System assures that every enemy you fight is a named foe, and if they survive their battle with you, they continue to grow, improve, and act in the world, even as you attempt to do the same with Talion. Our cover story recounts our extensive look at the game in action, from combat and leveling to story and setting.

 

klingt interessant. :circle:

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